-- how to connect to a server with the new ScreenTextEntry Lua bindings -- (this is the base code; I'll come up with a full tutorial later.) SCREENMAN:AddNewScreenToTop("ScreenTextEntry"); local serverSettings = { Question = "Connect to server:", MaxInputLength = 255, OnOK = function(answer) if IsNetConnected() then -- close connection before connecting to new server CloseConnection() end -- connect to server ConnectToServer(answer) end, }; SCREENMAN:GetTopScreen():Load(serverSettings);