#ifndef RAGE_TEXTURE_H #define RAGE_TEXTURE_H /* ----------------------------------------------------------------------------- Class: RageTexture Desc: Abstract class for a texture and metadata. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "RageTypes.h" #include "RageTextureID.h" //----------------------------------------------------------------------------- // RageTexture Class Declarations //----------------------------------------------------------------------------- class RageTexture { public: RageTexture( RageTextureID file ); virtual ~RageTexture() = 0; virtual void Update( float fDeltaTime ) {} virtual void Reload() {} virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */ virtual unsigned GetTexHandle() const = 0; // accessed by RageDisplay // movie texture/animated texture stuff virtual void Play() {} virtual void Pause() {} virtual void SetPosition( float fSeconds ) {} virtual void SetPlaybackRate( float fRate ) {} virtual bool IsAMovie() const { return false; } virtual bool IsPlaying() const { return false; } void SetLooping(bool looping) { } int GetSourceWidth() const {return m_iSourceWidth;} int GetSourceHeight() const {return m_iSourceHeight;} int GetTextureWidth() const {return m_iTextureWidth;} int GetTextureHeight() const{return m_iTextureHeight;} int GetImageWidth() const {return m_iImageWidth;} int GetImageHeight() const {return m_iImageHeight;} int GetFramesWide() const {return m_iFramesWide;} int GetFramesHigh() const {return m_iFramesHigh;} int GetSourceFrameWidth() const {return GetSourceWidth() / GetFramesWide();} int GetSourceFrameHeight() const {return GetSourceHeight() / GetFramesHigh();} int GetTextureFrameWidth() const {return GetTextureWidth() / GetFramesWide();} int GetTextureFrameHeight() const {return GetTextureHeight() / GetFramesHigh();} int GetImageFrameWidth() const {return GetImageWidth() / GetFramesWide();} int GetImageFrameHeight() const {return GetImageHeight() / GetFramesHigh();} /* Use these to convert between the different coordinate systems: */ float GetSourceToImageCoordsRatio() const { return float(GetImageWidth()) / GetSourceWidth(); } float GetImageToTexCoordsRatio() const { return 1.0f / GetTextureWidth(); } float GetSourceToTexCoordsRatio() const { return GetSourceToImageCoordsRatio() * GetImageToTexCoordsRatio(); } const RectF *GetTextureCoordRect( int frameNo ) const; int GetNumFrames() const { return m_iFramesWide*m_iFramesHigh; } /* Used by RageTextureManager. Order is important; see RageTextureManager.cpp. */ enum TexPolicy { TEX_CACHED, TEX_VOLATILE, TEX_DEFAULT } m_Policy; int m_iRefCount; bool m_bWasUsed; /* The ID that we were asked to load: */ const RageTextureID &GetID() const { return m_ID; } static void GetFrameDimensionsFromFileName( CString sPath, int* puFramesWide, int* puFramesHigh ); static int GetFrameCountFromFileName( CString sPath ); private: /* We might change settings when loading (due to hints, hardware * limitations, etc). The data actually loaded is here: */ RageTextureID m_ID; protected: int m_iSourceWidth, m_iSourceHeight; // dimensions of the original image loaded from disk int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture vector m_TextureCoordRects; // size = m_iFramesWide * m_iFramesHigh virtual void CreateFrameRects(); }; #endif