#ifndef Inventory_H #define Inventory_H /* ----------------------------------------------------------------------------- Class: Inventory Desc: Inventory management for PLAY_MODE_BATTLE. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Actor.h" #include "PlayerNumber.h" #include "RageSound.h" class Inventory : public Actor { public: Inventory(); ~Inventory(); void Load( PlayerNumber pn ); virtual void Update( float fDelta ); virtual void DrawPrimitives() {}; void UseItem( int iSlot ); protected: void AwardItem( int iItemIndex ); PlayerNumber m_PlayerNumber; int m_iLastSeenCombo; RageSound m_soundAcquireItem; vector m_vpSoundUseItem; RageSound m_soundItemEnding; }; #endif