#ifndef EDITMENU_H #define EDITMENU_H /* ----------------------------------------------------------------------------- Class: EditMenu Desc: UI on Edit Menu screen. Create Steps, delete Steps, or launch Steps in editor. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ActorFrame.h" #include "Banner.h" #include "TextBanner.h" #include "GameConstantsAndTypes.h" #include "DifficultyMeter.h" #include "RandomSample.h" class EditMenu: public ActorFrame { public: EditMenu(); ~EditMenu(); virtual void DrawPrimitives(); bool CanGoUp(); bool CanGoDown(); bool CanGoLeft(); bool CanGoRight(); void Up(); void Down(); void Left(); void Right(); enum Row { ROW_GROUP, ROW_SONG, ROW_NOTES_TYPE, ROW_DIFFICULTY, ROW_SOURCE_NOTES_TYPE, ROW_SOURCE_DIFFICULTY, ROW_ACTION, NUM_ROWS } m_SelectedRow; CString RowToString( Row r ) { const CString s[NUM_ROWS] = { "Group", "Song", "StepsType", "Difficulty", "Source StepsType", "Source Difficulty", "Action" }; return s[r]; } enum Action { ACTION_EDIT, ACTION_DELETE, ACTION_COPY, ACTION_AUTOGEN, ACTION_BLANK, NUM_ACTIONS }; CString ActionToString( Action a ) { const CString s[NUM_ACTIONS] = { "Edit Existing", "Delete Existing", "Create from Source by Copy", "Create from Souce by AutoGen", "Create with Blank" }; return s[a]; } void RefreshNotes(); CString GetSelectedGroup() { return m_sGroups[m_iSelection[ROW_GROUP]]; } Song* GetSelectedSong() { return m_pSongs[m_iSelection[ROW_SONG]]; } StepsType GetSelectedNotesType() { return m_StepsTypes[m_iSelection[ROW_NOTES_TYPE]]; } Difficulty GetSelectedDifficulty() { return (Difficulty)m_iSelection[ROW_DIFFICULTY]; } StepsType GetSelectedSourceNotesType() { return m_StepsTypes[m_iSelection[ROW_SOURCE_NOTES_TYPE]]; } Difficulty GetSelectedSourceDifficulty() { return (Difficulty)m_iSelection[ROW_SOURCE_DIFFICULTY]; } Action GetSelectedAction() { return m_Actions[m_iSelection[ROW_ACTION]]; } Steps* GetSelectedNotes(); Steps* GetSelectedSourceNotes(); private: Sprite m_sprArrows[2]; int m_iSelection[NUM_ROWS]; BitmapText m_textLabel[NUM_ROWS]; BitmapText m_textValue[NUM_ROWS]; Banner m_GroupBanner; Banner m_SongBanner; TextBanner m_SongTextBanner; DifficultyMeter m_Meter; DifficultyMeter m_SourceMeter; CStringArray m_sGroups; vector m_StepsTypes; vector m_pSongs; vector m_Actions; void OnRowValueChanged( Row row ); void ChangeToRow( Row newRow ); RandomSample m_soundChangeRow; RandomSample m_soundChangeValue; }; #endif