#include "global.h" #include "MessageManager.h" #include "Foreach.h" #include "RageUtil.h" #include "RageThreads.h" #include "EnumHelper.h" #include #include MessageManager* MESSAGEMAN = NULL; // global and accessable from anywhere in our program static const CString MessageNames[] = { "CurrentStyleChanged", "CurrentSongChanged", "CurrentStepsP1Changed", "CurrentStepsP2Changed", "CurrentCourseChanged", "CurrentTrailP1Changed", "CurrentTrailP2Changed", "EditStepsTypeChanged", "EditSourceStepsChanged", "EditSourceStepsTypeChanged", "EditPreferredDifficutyP1Changed", "EditPreferredDifficutyP2Changed", "EditPreferredCourseDifficutyP1Changed", "EditPreferredCourseDifficutyP2Changed", "EditCourseEntryIndexChanged", "GoalCompleteP1", "GoalCompleteP2", "NoteCrossed", "NoteWillCrossIn500Ms", "NoteWillCrossIn1000Ms", "NoteWillCrossIn1500Ms", "CardRemovedP1", "CardRemovedP2", "BeatCrossed", "MenuUpP1", "MenuUpP2", "MenuDownP1", "MenuDownP2", "MenuLeftP1", "MenuLeftP2", "MenuRightP1", "MenuRightP2", "MadeChoiceP1", "MadeChoiceP2", "CoinInserted", "SideJoinedP1", "SideJoinedP2", "PlayersFinalized", "AssistTickChanged", "AutosyncChanged", "PreferredSongGroupChanged", "PreferredCourseGroupChanged", }; XToString( Message, NUM_MESSAGES ); static RageMutex g_Mutex( "MessageManager" ); typedef set SubscribersSet; static map g_MessageToSubscribers; MessageManager::MessageManager() { } MessageManager::~MessageManager() { } void MessageManager::Subscribe( IMessageSubscriber* pSubscriber, const CString& sMessage ) { LockMut(g_Mutex); SubscribersSet& subs = g_MessageToSubscribers[sMessage]; #if _DEBUG SubscribersSet::iterator iter = subs.find(pSubscriber); ASSERT_M( iter == subs.end(), "already subscribed" ); #endif subs.insert( pSubscriber ); } void MessageManager::Subscribe( IMessageSubscriber* pSubscriber, Message m ) { Subscribe( pSubscriber, MessageToString(m) ); } void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, const CString& sMessage ) { LockMut(g_Mutex); SubscribersSet& subs = g_MessageToSubscribers[sMessage]; SubscribersSet::iterator iter = subs.find(pSubscriber); ASSERT( iter != subs.end() ); subs.erase( iter ); } void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, Message m ) { Unsubscribe( pSubscriber, MessageToString(m) ); } void MessageManager::Broadcast( const CString& sMessage ) const { ASSERT( !sMessage.empty() ); LockMut(g_Mutex); map::const_iterator iter = g_MessageToSubscribers.find( sMessage ); if( iter == g_MessageToSubscribers.end() ) return; FOREACHS_CONST( IMessageSubscriber*, iter->second, p ) { IMessageSubscriber *pSub = *p; pSub->HandleMessageInternal( sMessage ); } } void MessageManager::Broadcast( Message m ) const { Broadcast( MessageToString(m) ); } void IMessageSubscriber::ClearMessages( const CString sMessage ) { LockMut(g_Mutex); if( sMessage.empty() ) { m_aMessages.clear(); return; } for( int i=m_aMessages.size()-1; i>=0; i-- ) if( m_aMessages[i].sMessage == sMessage ) m_aMessages.erase( m_aMessages.begin()+i ); } void IMessageSubscriber::HandleMessageInternal( const CString& sMessage ) { QueuedMessage QM; QM.sMessage = sMessage; QM.fDelayRemaining = 0; g_Mutex.Lock(); m_aMessages.push_back( QM ); g_Mutex.Unlock(); } void IMessageSubscriber::ProcessMessages( float fDeltaTime ) { /* Important optimization for the vast majority of cases: don't lock the * mutex if we have no messages. */ if( m_aMessages.empty() ) return; g_Mutex.Lock(); for( unsigned i=0; i { public: LunaMessageManager() { LUA->Register( Register ); } static int Broadcast( T* p, lua_State *L ) { p->Broadcast( SArg(1) ); return 0; } static void Register(lua_State *L) { ADD_METHOD( Broadcast ) Luna::Register( L ); // Add global singleton if constructed already. If it's not constructed yet, // then we'll register it later when we reinit Lua just before // initializing the display. if( MESSAGEMAN ) { lua_pushstring(L, "MESSAGEMAN"); MESSAGEMAN->PushSelf( L ); lua_settable(L, LUA_GLOBALSINDEX); } } }; LUA_REGISTER_CLASS( MessageManager ) // lua end /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */