/* DifficultyMeter - A meter represention of how hard a Steps is. */ #ifndef DIFFICULTY_METER_H #define DIFFICULTY_METER_H #include "BitmapText.h" #include "PlayerNumber.h" #include "AutoActor.h" #include "GameConstantsAndTypes.h" #include "ActorUtil.h" #include "Difficulty.h" #include "ActorFrame.h" #include "ThemeMetric.h" class Steps; class Trail; class DifficultyMeter: public ActorFrame { public: DifficultyMeter(); void Load( const CString &sType ); void LoadFromNode( const CString& sDir, const XNode* pNode ); virtual Actor *Copy() const; void SetFromGameState( PlayerNumber pn ); void SetFromMeterAndDifficulty( int iMeter, Difficulty dc ); void SetFromMeterAndCourseDifficulty( int iMeter, CourseDifficulty cd ); void SetFromSteps( const Steps* pSteps ); void SetFromTrail( const Trail* pTrail ); void Unset(); // Lua void PushSelf( lua_State *L ); private: void SetInternal( int iMeter, Difficulty dc, const CString &sDifficultyCommand, const CString &sDescription ); BitmapText m_textFeet; // bar CString m_sCurDifficultyCommand; AutoActor m_Difficulty; /* "easy", "hard" */ BitmapText m_textMeter; /* 3, 9 */ BitmapText m_textEditDescription; ThemeMetric m_iNumFeetInMeter; ThemeMetric m_iMaxFeetInMeter; ThemeMetric m_bShowFeet; ThemeMetric m_bShowDifficulty; ThemeMetric m_bShowMeter; ThemeMetric m_bShowEditDescription; ThemeMetric m_bAutoColorFeet; ThemeMetric m_sZeroMeterString; }; #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */