#include "global.h" #include "OptionsCursor.h" #include "RageUtil.h" #include "ThemeManager.h" OptionsCursor::OptionsCursor() { this->AddChild( &m_sprMiddle ); this->AddChild( &m_sprLeft ); this->AddChild( &m_sprRight ); } OptionsCursorPlus::OptionsCursorPlus() { } OptionsCursor::OptionsCursor( const OptionsCursor &cpy ): ActorFrame( cpy ), m_sprMiddle( cpy.m_sprMiddle ), m_sprLeft( cpy.m_sprLeft ), m_sprRight( cpy.m_sprRight ) { /* Re-add children, or m_SubActors will point to cpy's children and not our own. */ m_SubActors.clear(); this->AddChild( &m_sprMiddle ); this->AddChild( &m_sprLeft ); this->AddChild( &m_sprRight ); } OptionsCursorPlus::OptionsCursorPlus( const OptionsCursorPlus &cpy ): OptionsCursor( cpy ), m_sprCanGoLeft( cpy.m_sprCanGoLeft ), m_sprCanGoRight( cpy.m_sprCanGoRight ) { this->AddChild( m_sprCanGoLeft ); this->AddChild( m_sprCanGoRight ); } void OptionsCursor::Load( const RString &sType, Element elem ) { RString sPath = THEME->GetPathG( sType, ssprintf("%s 3x2",elem==cursor?"cursor":"underline") ); m_sprMiddle.Load( sPath ); m_sprLeft.Load( sPath ); m_sprRight.Load( sPath ); m_sprMiddle.StopAnimating(); m_sprLeft.StopAnimating(); m_sprRight.StopAnimating(); } void OptionsCursorPlus::Load( const RString &sType, Element elem ) { OptionsCursor::Load( sType, elem ); m_sprCanGoLeft.Load( THEME->GetPathG(sType,"CanGoLeft") ); m_sprCanGoRight.Load( THEME->GetPathG(sType,"CanGoRight") ); this->AddChild( m_sprCanGoLeft ); this->AddChild( m_sprCanGoRight ); SetCanGo( false, false ); } void OptionsCursor::Set( PlayerNumber pn ) { int iBaseFrameNo; switch( pn ) { case PLAYER_1: iBaseFrameNo = 0; break; case PLAYER_2: iBaseFrameNo = 3; break; default: ASSERT(0); return; } m_sprLeft.SetState( iBaseFrameNo+0 ); m_sprMiddle.SetState( iBaseFrameNo+1 ); m_sprRight.SetState( iBaseFrameNo+2 ); } void OptionsCursorPlus::SetCanGo( bool bCanGoLeft, bool bCanGoRight ) { m_sprCanGoLeft->EnableAnimation( bCanGoLeft ); m_sprCanGoRight->EnableAnimation( bCanGoRight ); m_sprCanGoLeft->SetDiffuse( bCanGoLeft ? RageColor(1,1,1,1) : RageColor(1,1,1,0) ); m_sprCanGoRight->SetDiffuse( bCanGoRight ? RageColor(1,1,1,1) : RageColor(1,1,1,0) ); } void OptionsCursor::StopTweening() { ActorFrame::StopTweening(); m_sprMiddle.StopTweening(); m_sprLeft.StopTweening(); m_sprRight.StopTweening(); } void OptionsCursorPlus::StopTweening() { OptionsCursor::StopTweening(); m_sprCanGoLeft->StopTweening(); m_sprCanGoRight->StopTweening(); } void OptionsCursor::BeginTweening( float fSecs ) { ActorFrame::BeginTweening( fSecs ); m_sprMiddle.BeginTweening( fSecs ); m_sprLeft.BeginTweening( fSecs ); m_sprRight.BeginTweening( fSecs ); } void OptionsCursorPlus::BeginTweening( float fSecs ) { OptionsCursor::BeginTweening( fSecs ); m_sprCanGoLeft->BeginTweening( fSecs ); m_sprCanGoRight->BeginTweening( fSecs ); } void OptionsCursor::SetBarWidth( int iWidth ) { if( iWidth%2 == 1 ) iWidth++; // round up to nearest even number float fFrameWidth = m_sprLeft.GetUnzoomedWidth(); m_sprMiddle.SetZoomX( iWidth/(float)fFrameWidth ); m_sprLeft.SetX( -iWidth/2 - fFrameWidth/2 ); m_sprRight.SetX( +iWidth/2 + fFrameWidth/2 ); } void OptionsCursorPlus::SetBarWidth( int iWidth ) { OptionsCursor::SetBarWidth( iWidth ); m_sprCanGoLeft->SetX( m_sprLeft.GetDestX() ); m_sprCanGoRight->SetX( m_sprRight.GetDestX() ); } int OptionsCursor::GetBarWidth() const { float fWidth = m_sprLeft.GetZoomX() * m_sprLeft.GetUnzoomedWidth(); return (int)fWidth; } /* * (c) 2001-2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */