#include "global.h" #if !defined(WITHOUT_NETWORKING) #include "NetworkSyncManager.h" #include "ScreenNetworkOptions.h" #include "RageLog.h" #include "GameSoundManager.h" #include "ThemeManager.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "ScreenTextEntry.h" #include "ScreenPrompt.h" #include "NetworkSyncServer.h" #include "VirtualKeyboard.h" enum { PO_CONNECTION, PO_SERVER, NUM_NETWORK_OPTIONS_LINES }; enum { NO_STOP_SERVER=0, NO_START_SERVER }; OptionRowData g_NetworkOptionsLines[NUM_NETWORK_OPTIONS_LINES] = { OptionRowData( "Connection", true, "PRESS START" ), OptionRowData( "Server", true, "PRESS START" ) }; const ScreenMessage SM_DoneConnecting = ScreenMessage(SM_User+1); const ScreenMessage SM_ServerNameEnter = ScreenMessage(SM_User+2); REGISTER_SCREEN_CLASS( ScreenNetworkOptions ); ScreenNetworkOptions::ScreenNetworkOptions( CString sClassName ) : ScreenOptions( sClassName ) { LOG->Trace( "ScreenNetworkOptions::ScreenNetworkOptions()" ); m_sClassName = sClassName; g_NetworkOptionsLines[PO_CONNECTION].choices.clear(); if ( NSMAN->useSMserver ) g_NetworkOptionsLines[PO_CONNECTION].choices.push_back("Disconnect from "+NSMAN->GetServerName()); else g_NetworkOptionsLines[PO_CONNECTION].choices.push_back("Connect..."); g_NetworkOptionsLines[PO_SERVER].choices.clear(); g_NetworkOptionsLines[PO_SERVER].choices.push_back("Stop"); g_NetworkOptionsLines[PO_SERVER].choices.push_back("Start..."); Init( INPUTMODE_SHARE_CURSOR, g_NetworkOptionsLines, NUM_NETWORK_OPTIONS_LINES ); SOUND->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") ); } void ScreenNetworkOptions::GoToPrevScreen() { SCREENMAN->SetNewScreen( "ScreenOptionsMenu" ); } void ScreenNetworkOptions::GoToNextScreen() { GoToPrevScreen(); } void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_DoneConnecting: if( !ScreenTextEntry::s_bCancelledLast ) { CString sNewName = ScreenTextEntry::s_sLastAnswer; NSMAN->PostStartUp(sNewName); NSMAN->DisplayStartupStatus(); UpdateConnectStatus( ); #if defined( WITHOUT_NETWORKING ) #else PREFSMAN->m_sLastServer = ScreenTextEntry::s_sLastAnswer; #endif } break; case SM_ServerNameEnter: if( !ScreenTextEntry::s_bCancelledLast ) { if ( NSMAN->LANserver == NULL) NSMAN->LANserver = new StepManiaLanServer; NSMAN->LANserver->servername = ScreenTextEntry::s_sLastAnswer; if (NSMAN->LANserver->ServerStart()) { NSMAN->isLanServer = true; SCREENMAN->SystemMessage( "Server Started." ); } else SCREENMAN->SystemMessage( "Server failed: " + NSMAN->LANserver->lastError + ssprintf(" Code:%d",NSMAN->LANserver->lastErrorCode) ); } } ScreenOptions::HandleScreenMessage( SM ); } void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type ) { #if defined( WITHOUT_NETWORKING ) #else switch( GetCurrentRow() ) { case PO_CONNECTION: if ( !NSMAN->useSMserver ) { VIRTUALKB.Reset(VKMODE_IP); SCREENMAN->TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", PREFSMAN->m_sLastServer ); } else { NSMAN->CloseConnection(); SCREENMAN->SystemMessage("Disconnected from server."); UpdateConnectStatus( ); } break; case PO_SERVER: switch (m_Rows[GetCurrentRow()]->GetOneSharedSelection()) { case NO_START_SERVER: if (!NSMAN->isLanServer) { VIRTUALKB.Reset(VKMODE_PROFILE); SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL ); } break; case NO_STOP_SERVER: if ( NSMAN->LANserver != NULL ) NSMAN->LANserver->ServerStop(); SCREENMAN->SystemMessage( "Server Stopped." ); NSMAN->isLanServer = false; break; } break; default: ScreenOptions::MenuStart( pn, type ); } #endif } void ScreenNetworkOptions::ImportOptions() { } void ScreenNetworkOptions::ExportOptions() { } void ScreenNetworkOptions::UpdateConnectStatus( ) { SCREENMAN->SetNewScreen( m_sClassName ); } #endif /* * (c) 2004 Charles Lohr * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */