#ifndef SCROLLINGLIST_H #define SCROLLINGLIST_H /* ----------------------------------------------------------------------------- Class: ScrollingList Desc: Creates an array of graphics which can scroll left and right. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Frieza ----------------------------------------------------------------------------- */ #include "ActorFrame.h" #include "Sprite.h" class ScrollingList : public ActorFrame { public: ScrollingList(); ~ScrollingList(); void Load( const CStringArray& asGraphicPaths ); void Unload(); // delete all items. Called automatically on Load() virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void Replace(CString sGraphicPath, int ElementNumber); void SetSelection( int iIndex ); int GetSelection(); void SetNumberVisible( int iNumVisibleElements ); void SetSpacing( int iSpacingInPixels ); void UseSpriteType(int NewSpriteType); void StartBouncing(); void StopBouncing(); void Left(); void Right(); protected: int m_iBouncingState; int m_iBounceDir; int m_iBounceWait; float m_iBounceSize; int m_iBannerPrefs; int m_iSpriteType; int m_iSelection; float m_fSelectionLag; int m_iSpacing; int m_iNumVisible; float m_fNextTween; Sprite m_sprBannerMask; Sprite m_RippleCSprite; Sprite m_RippleSprite; vector m_apSprites; // stores the list of elements (left to right) vector m_apCSprites; // stores the list of elements (left to right) }; #endif