#ifndef MUSICLIST_H #define MUSICLIST_H #include "ActorFrame.h" #include "BitmapText.h" #include "song.h" const int MAX_MLIST_COLUMNS = 5; class MusicList : public ActorFrame { BitmapText m_textTitles[MAX_MLIST_COLUMNS]; struct group { CString ContentsText[MAX_MLIST_COLUMNS]; int m_iNumSongsInGroup; }; vector m_ContentsText; int NumGroups, CurGroup; public: MusicList(); void Load(); /* Add a new group. */ void AddGroup(); /* Add songs to the group that was just added. */ void AddSongsToGroup(const vector &songs); /* Set the displayed group number. */ void SetGroupNo(int group); void TweenOnScreen(); void TweenOffScreen(); int GetNumSongs() const { return m_ContentsText[CurGroup].m_iNumSongsInGroup; } }; #endif