#ifndef COMBINEDLIFEMETER_H #define COMBINEDLIFEMETER_H /* ----------------------------------------------------------------------------- Class: LifeMeter Desc: A graphic displayed in the LifeMeterBar during Dancing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" #include "ActorFrame.h" class CombinedLifeMeter : public ActorFrame { public: CombinedLifeMeter() {}; virtual ~CombinedLifeMeter() {}; virtual void OnSongEnded() {}; /* Change life after receiving a tap note grade. This *is* called for * the head of hold notes. */ virtual void ChangeLife( PlayerNumber pn, TapNoteScore score ) = 0; /* Change life after receiving a hold note grade. tscore is the score * received for the initial tap note. */ virtual void ChangeLife( PlayerNumber pn, HoldNoteScore score, TapNoteScore tscore ) = 0; virtual void ChangeLifeMine( PlayerNumber pn ) = 0; virtual void OnDancePointsChange( PlayerNumber pn ) = 0; // look in GAMESTATE and update the display virtual bool IsInDanger( PlayerNumber pn ) = 0; virtual bool IsHot( PlayerNumber pn ) = 0; virtual bool IsFailing( PlayerNumber pn ) = 0; virtual void OnTaunt() {}; }; #endif