#ifndef ARROW_BACKDROP_H #define ARROW_BACKDROP_H #include "BGAnimation.h" #include "PlayerNumber.h" class ArrowBackdrop: public BGAnimation { PlayerNumber m_PlayerNumber; public: virtual void BeginDraw(); // pushes transform onto world matrix stack virtual void EndDraw(); // pops transform from world matrix stack void SetPlayer( PlayerNumber pn ) { m_PlayerNumber = pn; } }; #endif