#ifndef BANNER_H #define BANNER_H /* ----------------------------------------------------------------------------- File: Banner.h Desc: The song's banner displayed in SelectSong. Must call SetCroppedSize. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Sprite.h" #include "RageTexture.h" class Song; class Course; class Character; class Banner : public Sprite { public: Banner(); virtual ~Banner() { } virtual bool Load( RageTextureID ID ); virtual void Update( float fDeltaTime ); void LoadFromSong( Song* pSong ); // NULL means no song void LoadAllMusic(); void LoadFromGroup( CString sGroupName ); void LoadFromCourse( Course* pCourse ); void LoadCardFromCharacter( Character* pCharacter ); void LoadIconFromCharacter( Character* pCharacter ); void LoadTABreakFromCharacter( Character* pCharacter ); void LoadRoulette(); void LoadRandom(); void LoadFallback(); void SetScrolling( bool bScroll, float Percent = 0); bool IsScrolling() const { return m_bScrolling; } float ScrollingPercent() const { return m_fPercentScrolling; } static RageTextureID BannerTex( RageTextureID ID ); protected: bool m_bScrolling; float m_fPercentScrolling; }; #endif