#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenEnding Desc: See header. Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Chris Danford Glenn Maynard ----------------------------------------------------------------------------- */ #include "ScreenEnding.h" #include "SongManager.h" #include "RageSounds.h" #include "ThemeManager.h" #include "AnnouncerManager.h" #include "song.h" #include "ProfileManager.h" #include "ActorUtil.h" #include "GameState.h" #include "MemoryCardManager.h" #include "RageLog.h" #define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay") #define SCROLL_SPEED THEME->GetMetricF("ScreenEnding","ScrollSpeed") #define TEXT_ZOOM THEME->GetMetricF("ScreenEnding","TextZoom") CString STATS_LINE_TITLE[NUM_ENDING_STATS_LINES] = { "Total Calories", "Total Songs Played", "Current Combo", }; CString GetStatsLineValue( PlayerNumber pn, int iLine ) { Profile* pProfile = PROFILEMAN->GetProfile( pn ); ASSERT( pProfile ); switch( iLine ) { case 0: return pProfile->GetDisplayTotalCaloriesBurned(); case 1: return ssprintf( "%d", pProfile->GetTotalNumSongsPlayed() ); // fixme case 2: return ssprintf( "%d", pProfile->m_iCurrentCombo ); default: ASSERT(0); return ""; } } ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ ) { vector arraySongs; SONGMAN->GetSongs( arraySongs ); SortSongPointerArrayByTitle( arraySongs ); for( int p=0; pIsHumanPlayer(p) ) continue; // skip Profile* pProfile = PROFILEMAN->GetProfile( (PlayerNumber)p ); m_textPlayerName[p].LoadFromFont( THEME->GetPathToF("ScreenEnding player name") ); m_textPlayerName[p].SetText( pProfile ? pProfile->GetDisplayName() : "NO CARD" ); m_textPlayerName[p].SetName( ssprintf("PlayerNameP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textPlayerName[p] ); this->AddChild( &m_textPlayerName[p] ); m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD; if( pProfile == NULL ) continue; // don't show the stats lines for( int i=0; iGetPathToF("ScreenEnding stats title") ); m_textStatsTitle[p][i].SetText( STATS_LINE_TITLE[i] ); m_textStatsTitle[p][i].SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) ); SET_XY_AND_ON_COMMAND( m_textStatsTitle[p][i] ); this->AddChild( &m_textStatsTitle[p][i] ); m_textStatsValue[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") ); m_textStatsValue[p][i].SetText( GetStatsLineValue((PlayerNumber)p, i) ); m_textStatsValue[p][i].SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) ); SET_XY_AND_ON_COMMAND( m_textStatsValue[p][i] ); this->AddChild( &m_textStatsValue[p][i] ); } m_sprRemoveMemoryCard[p].SetName( ssprintf("RemoveCardP%d",p+1) ); m_sprRemoveMemoryCard[p].Load( THEME->GetPathToG("ScreenEnding remove card") ); SET_XY_AND_ON_COMMAND( m_sprRemoveMemoryCard[p] ); this->AddChild( &m_sprRemoveMemoryCard[p] ); } this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("music scroll") ); // Now that we've read the data from the profile, it's ok to Reset() GAMESTATE->Reset(); // TRICKY: Don't let the timer take us to the next screen until after all memory cards // have been removed. this->ClearMessageQueue(); m_fTimeUntilBeginFadingOut = m_Background.GetLengthSeconds() - m_Out.GetLengthSeconds(); if( m_fTimeUntilBeginFadingOut < 0 ) { LOG->Warn( "Screen '%s' Out BGAnimation (%f seconds) is longer than Background BGAnimation (%f seconds); background BGA will be truncated", m_sName.c_str(), m_Out.GetLengthSeconds(), m_Background.GetLengthSeconds() ); m_fTimeUntilBeginFadingOut = 0; } } ScreenEnding::~ScreenEnding() { } void ScreenEnding::Update( float fDeltaTime ) { ScreenAttract::Update( fDeltaTime ); m_fTimeUntilBeginFadingOut = max( 0, m_fTimeUntilBeginFadingOut-fDeltaTime ); if( !m_In.IsTransitioning() && !m_Out.IsTransitioning() ) { bool bAllRemoved = true; for( int p=0; pGetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD; if( m_bWaitingForRemoveCard[p] ) { bAllRemoved = false; } else { m_sprRemoveMemoryCard[p].SetHidden( true ); } } } if( bAllRemoved ) this->PostScreenMessage( SM_BeginFadingOut, m_fTimeUntilBeginFadingOut ); } } void ScreenEnding::HandleScreenMessage( const ScreenMessage SM ) { ScreenAttract::HandleScreenMessage( SM ); }