#ifndef INPUT_HANDLER_SDL_KEYBOARD_H #define INPUT_HANDLER_SDL_KEYBOARD_H #include "InputHandler.h" struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; class InputHandler_SDL: public InputHandler { vector Joysticks; public: void Update(float fDeltaTime); InputHandler_SDL(); ~InputHandler_SDL(); void GetDevicesAndDescriptions(vector& vDevicesOut, vector& vDescriptionsOut); }; #endif /* ----------------------------------------------------------------------------- Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Chris Danford Glenn Maynard ----------------------------------------------------------------------------- */