/* ----------------------------------------------------------------------------- Class: ScreenMiniMenu Desc: Displays a prompt over the top of another screen. Must use by calling SCREENMAN->AddScreenToTop( new ScreenMiniMenu(...) ); Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "BitmapText.h" #include "TransitionFade.h" #include "Quad.h" #include "RandomSample.h" #define MAX_MINI_MENU_LINES 40 #define MAX_OPTIONS_PER_LINE 20 struct MiniMenuDefinition { char szTitle[64]; int iNumLines; struct MiniMenuLine { char szLabel[256]; bool bEnabled; int iNumOptions; int iDefaultOption; char szOptionsText[MAX_OPTIONS_PER_LINE][256]; } lines[MAX_MINI_MENU_LINES]; }; class ScreenMiniMenu : public Screen { public: ScreenMiniMenu(); ScreenMiniMenu( MiniMenuDefinition* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel ); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); protected: void MenuUp( PlayerNumber pn ); void MenuDown( PlayerNumber pn ); void MenuLeft( PlayerNumber pn ); void MenuRight( PlayerNumber pn ); void MenuBack( PlayerNumber pn ); void MenuStart( PlayerNumber pn ); int GetGoUpSpot(); // return -1 if can't go up int GetGoDownSpot(); // return -1 if can't go down bool CanGoLeft(); bool CanGoRight(); void BeforeLineChanged(); void AfterLineChanged(); void AfterAnswerChanged(); MiniMenuDefinition m_Def; TransitionFade m_Fade; BitmapText m_textTitle; BitmapText m_textLabel[MAX_MINI_MENU_LINES]; BitmapText m_textAnswer[MAX_MINI_MENU_LINES]; int m_iCurLine; int m_iCurAnswers[MAX_MINI_MENU_LINES]; ScreenMessage m_SMSendOnOK, m_SMSendOnCancel; public: static int s_iLastLine; static int s_iLastAnswers[MAX_MINI_MENU_LINES]; };