/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */ #ifndef INPUTFILTER_H #define INPUTFILTER_H #include "RageInputDevice.h" enum InputEventType { IET_FIRST_PRESS, IET_SLOW_REPEAT, IET_FAST_REPEAT, IET_RELEASE }; struct InputEvent : public DeviceInput { InputEvent() { type=IET_FIRST_PRESS; }; InputEvent( InputDevice d, int b, InputEventType t ): DeviceInput(d, b) { type=t; }; InputEvent( DeviceInput di, InputEventType t ): DeviceInput(di) { type=t; }; InputEventType type; }; typedef vector InputEventArray; class RageMutex; class InputFilter { bool m_BeingHeld[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS]; bool m_BeingForced[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS]; float m_fSecsHeld[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS]; /* If > 0, then when it reaches 0, stop forcing. */ float m_fSecsToForce[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS]; InputEventArray queue; RageMutex *queuemutex; void ForceKey( DeviceInput di, float duration ); void StopForcingKey( DeviceInput di ); public: void ButtonPressed( DeviceInput di, bool Down ); void ResetDevice( InputDevice dev ); InputFilter(); ~InputFilter(); void Reset(); void Update(float fDeltaTime); void SetRepeatRate( float fSlowDelay, float fSlowRate, float fFastDelay, float fFastRate ); void ResetRepeatRate(); void ResetKeyRepeat( DeviceInput di ); bool IsBeingPressed( DeviceInput di ); float GetSecsHeld( DeviceInput di ); void GetInputEvents( InputEventArray &array ); }; extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */