#include "global.h" #include "StageStats.h" #include "GameState.h" #include "Foreach.h" #include "Steps.h" #include "song.h" void StageStats::Init() { playMode = PLAY_MODE_INVALID; pStyle = NULL; vpSongs.clear(); StageType = STAGE_INVALID; fGameplaySeconds = 0; } void StageStats::AssertValid( PlayerNumber pn ) const { ASSERT( vpSongs.size() != 0 ); if( vpSongs[0] ) CHECKPOINT_M( vpSongs[0]->GetFullTranslitTitle() ); ASSERT( m_player[pn].vpSteps.size() != 0 ); ASSERT( m_player[pn].vpSteps[0] ); ASSERT_M( playMode < NUM_PLAY_MODES, ssprintf("playmode %i", playMode) ); ASSERT( pStyle != NULL ); ASSERT_M( m_player[pn].vpSteps[0]->GetDifficulty() < NUM_DIFFICULTIES, ssprintf("difficulty %i", m_player[pn].vpSteps[0]->GetDifficulty()) ); ASSERT( vpSongs.size() == m_player[pn].vpSteps.size() ); } int StageStats::GetAverageMeter( PlayerNumber pn ) const { int iTotalMeter = 0; ASSERT( vpSongs.size() == m_player[pn].vpSteps.size() ); for( unsigned i=0; iGetMeter(); } return iTotalMeter / vpSongs.size(); // round down } void StageStats::AddStats( const StageStats& other ) { ASSERT( !other.vpSongs.empty() ); FOREACH_CONST( Song*, other.vpSongs, s ) vpSongs.push_back( *s ); StageType = STAGE_INVALID; // meaningless fGameplaySeconds += other.fGameplaySeconds; FOREACH_PlayerNumber( p ) { m_player[p].AddStats( other.m_player[p] ); } } bool StageStats::OnePassed() const { FOREACH_PlayerNumber( p ) if( GAMESTATE->IsHumanPlayer(p) && !m_player[p].bFailed ) return true; return false; } bool StageStats::AllFailed() const { FOREACH_EnabledPlayer( pn ) if( !m_player[pn].bFailed ) return false; return true; } bool StageStats::AllFailedEarlier() const { FOREACH_EnabledPlayer( p ) if( !m_player[p].bFailedEarlier ) return false; return true; } // lua start #include "LuaBinding.h" template class LunaStageStats : public Luna { public: LunaStageStats() { LUA->Register( Register ); } static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; } static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->fGameplaySeconds); return 1; } static void Register(lua_State *L) { ADD_METHOD( GetPlayerStageStats ) ADD_METHOD( GetGameplaySeconds ) Luna::Register( L ); } }; LUA_REGISTER_CLASS( StageStats ) // lua end /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */