#include "global.h" #include "ScreenSplash.h" #include "ThemeManager.h" #include "RageUtil.h" const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0); REGISTER_SCREEN_CLASS( ScreenSplash ); ScreenSplash::ScreenSplash( CString sClassName ) : ScreenWithMenuElements( sClassName ), ALLOW_START_TO_SKIP (m_sName,"AllowStartToSkip"), NEXT_SCREEN (m_sName,"NextScreen"), PREV_SCREEN (m_sName,"PrevScreen"), MINIMUM_LOAD_DELAY_SECONDS (m_sName,"MinimumLoadDelaySeconds") { } void ScreenSplash::Init() { ScreenWithMenuElements::Init(); /* Prep the new screen once m_sprOverlay is complete. */ this->PostScreenMessage( SM_PrepScreen, m_In.GetTweenTimeLeft() ); } void ScreenSplash::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_PrepScreen: { RageTimer length; SCREENMAN->PrepareScreen( NEXT_SCREEN ); float fScreenLoadSeconds = length.GetDeltaTime(); /* The screen load took fScreenLoadSeconds. Move on to the next screen after * no less than MINIMUM_DELAY seconds. */ this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) ); } break; case SM_BeginFadingOut: StartTransitioning( SM_GoToNextScreen ); break; case SM_GoToNextScreen: SCREENMAN->SetNewScreen( NEXT_SCREEN ); break; case SM_GoToPrevScreen: SCREENMAN->DeletePreparedScreens(); SCREENMAN->SetNewScreen( PREV_SCREEN ); break; } } void ScreenSplash::MenuBack( PlayerNumber pn ) { if( IsTransitioning() ) return; Back( SM_GoToPrevScreen ); } void ScreenSplash::MenuStart( PlayerNumber pn ) { if( IsTransitioning() ) return; if( !ALLOW_START_TO_SKIP.GetValue() ) return; this->ClearMessageQueue( SM_PrepScreen ); HandleScreenMessage( SM_PrepScreen ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */