#ifndef StageStats_H #define StageStats_H /* ----------------------------------------------------------------------------- Class: StageStats Desc: Contains statistics for one stage of play - either one song, or a whole course. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" #include "Grade.h" class Song; struct StageStats { StageStats(); void operator+=( const StageStats& other ); // accumulate Grade GetGrade( PlayerNumber pn ); Song* pSong; int iMeter[NUM_PLAYERS]; float fAliveSeconds[NUM_PLAYERS]; // how far into the music did they last before failing? Updated by Gameplay. bool bFailed[NUM_PLAYERS]; // true if they have failed at any point during the song int iPossibleDancePoints[NUM_PLAYERS]; int iActualDancePoints[NUM_PLAYERS]; int iTapNoteScores[NUM_PLAYERS][NUM_TAP_NOTE_SCORES]; int iHoldNoteScores[NUM_PLAYERS][NUM_HOLD_NOTE_SCORES]; int iCurCombo[NUM_PLAYERS]; int iMaxCombo[NUM_PLAYERS]; float fScore[NUM_PLAYERS]; float fRadarPossible[NUM_PLAYERS][NUM_RADAR_CATEGORIES]; // filled in by ScreenGameplay on start of notes float fRadarActual[NUM_PLAYERS][NUM_RADAR_CATEGORIES]; // filled in by ScreenGameplay on start of notes float fSecondsBeforeFail[NUM_PLAYERS]; // -1 means didn't/hasn't failed /* The number of songs played and passed, respectively. */ int iSongsPassed[NUM_PLAYERS]; int iSongsPlayed[NUM_PLAYERS]; }; #endif