#include "global.h" #include "RageSoundPosMap.h" #include "RageLog.h" #include "RageUtil.h" #include "RageTimer.h" #include "Foreach.h" #include #include /* The number of frames we should keep pos_map data for. This being too high * is mostly harmless; the data is small. */ const int pos_map_backlog_frames = 100000; struct pos_map_t { int64_t m_iSourceFrame; int64_t m_iDestFrame; int m_iFrames; float m_fSourceToDestRatio; pos_map_t() { m_iSourceFrame = 0; m_iDestFrame = 0; m_iFrames = 0; m_fSourceToDestRatio = 1.0f; } }; struct pos_map_impl { list m_Queue; void Cleanup(); }; pos_map_queue::pos_map_queue() { m_pImpl = new pos_map_impl; } pos_map_queue::~pos_map_queue() { delete m_pImpl; } pos_map_queue::pos_map_queue( const pos_map_queue &cpy ) { *this = cpy; m_pImpl = new pos_map_impl( *cpy.m_pImpl ); } pos_map_queue &pos_map_queue::operator=( const pos_map_queue &rhs ) { delete m_pImpl; m_pImpl = new pos_map_impl( *rhs.m_pImpl ); return *this; } void pos_map_queue::Insert( int64_t iSourceFrame, int iFrames, int64_t iDestFrame, float fSourceToDestRatio ) { if( m_pImpl->m_Queue.size() ) { /* Optimization: If the last entry lines up with this new entry, just merge them. */ pos_map_t &last = m_pImpl->m_Queue.back(); if( last.m_iSourceFrame + last.m_iFrames == iSourceFrame && last.m_fSourceToDestRatio == fSourceToDestRatio && llabs(last.m_iDestFrame + lrintf(last.m_iFrames * last.m_fSourceToDestRatio) - iDestFrame) <= 1 ) { last.m_iFrames += iFrames; /* Make sure that m_Frames doesn't grow too large and overflow an int. */ if( !m_pImpl->m_Queue.empty() && last.m_iFrames > pos_map_backlog_frames * 2 ) { /* * Split this entry into two smaller entries. This will cause up to one * sample of rounding error in m_iDestFrame. This will not accumulate; * if we split again and it becomes two frames of error, the next Insert() * will be beyond the tolerance of the above iDestFrame check, and new * data will be added to a new entry. */ int iDeleteFrames = last.m_iFrames - pos_map_backlog_frames; pos_map_t next(last); last.m_iFrames = iDeleteFrames; next.m_iSourceFrame += iDeleteFrames; next.m_iFrames -= iDeleteFrames; next.m_iDestFrame += lrintf( iDeleteFrames * next.m_fSourceToDestRatio ); m_pImpl->m_Queue.push_back( next ); } m_pImpl->Cleanup(); return; } } m_pImpl->m_Queue.push_back( pos_map_t() ); pos_map_t &m = m_pImpl->m_Queue.back(); m.m_iSourceFrame = iSourceFrame; m.m_iDestFrame = iDestFrame; m.m_iFrames = iFrames; m.m_fSourceToDestRatio = fSourceToDestRatio; m_pImpl->Cleanup(); } void pos_map_impl::Cleanup() { /* Scan backwards until we have at least pos_map_backlog_frames. */ list::iterator it = m_Queue.end(); int iTotalFrames = 0; while( iTotalFrames < pos_map_backlog_frames ) { if( it == m_Queue.begin() ) break; --it; iTotalFrames += it->m_iFrames; } m_Queue.erase( m_Queue.begin(), it ); } int64_t pos_map_queue::Search( int64_t iSourceFrame, bool *bApproximate ) const { if( bApproximate ) *bApproximate = false; if( IsEmpty() ) { if( bApproximate ) *bApproximate = true; return 0; } /* iSourceFrame is probably in pos_map. Search to figure out what position * it maps to. */ int64_t iClosestPosition = 0, iClosestPositionDist = INT_MAX; const pos_map_t *pClosestBlock = &*m_pImpl->m_Queue.begin(); /* print only */ FOREACHL_CONST( pos_map_t, m_pImpl->m_Queue, it ) { const pos_map_t &pm = *it; if( iSourceFrame >= pm.m_iSourceFrame && iSourceFrame < pm.m_iSourceFrame+pm.m_iFrames ) { /* iSourceFrame lies in this block; it's an exact match. Figure * out the exact position. */ int iDiff = int(iSourceFrame - pm.m_iSourceFrame); iDiff = lrintf( iDiff * pm.m_fSourceToDestRatio ); return pm.m_iDestFrame + iDiff; } /* See if the current position is close to the beginning of this block. */ int64_t dist = llabs( pm.m_iSourceFrame - iSourceFrame ); if( dist < iClosestPositionDist ) { iClosestPositionDist = dist; pClosestBlock = ± iClosestPosition = pm.m_iDestFrame; } /* See if the current position is close to the end of this block. */ dist = llabs( pm.m_iSourceFrame + pm.m_iFrames - iSourceFrame ); if( dist < iClosestPositionDist ) { iClosestPositionDist = dist; pClosestBlock = ± iClosestPosition = pm.m_iDestFrame + lrintf( pm.m_iFrames * pm.m_fSourceToDestRatio ); } } /* * The frame is out of the range of data we've actually sent. * Return the closest position. * * There are three cases when this happens: * 1. Before the first CommitPlayingPosition call. * 2. After GetDataToPlay returns EOF and the sound has flushed, but before * SoundStopped has been called. * 3. Underflow; we'll be given a larger frame number than we know about. */ #if defined(WIN32) #define LI "%I64i" #elif defined(PRIi64) #define LI "%" PRIi64 #else #define LI "%lli" #endif static RageTimer last; if( last.PeekDeltaTime() >= 1.0f ) { last.GetDeltaTime(); LOG->Trace( "Approximate sound time: driver frame " LI ", m_pImpl->m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI, iSourceFrame, pClosestBlock->m_iDestFrame, pClosestBlock->m_iDestFrame+pClosestBlock->m_iFrames, iClosestPositionDist, iClosestPosition ); } if( bApproximate ) *bApproximate = true; return iClosestPosition; } void pos_map_queue::Clear() { m_pImpl->m_Queue.clear(); } bool pos_map_queue::IsEmpty() const { return m_pImpl->m_Queue.empty(); } /* * Copyright (c) 2002-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */