/* InputQueue - Stores a list of the most recently pressed MenuInputs for each player. */ #ifndef INPUT_QUEUE_H #define INPUT_QUEUE_H #include "GameInput.h" #include "InputFilter.h" class InputEventPlus; class RageTimer; class InputQueue { public: InputQueue(); void RememberInput( const InputEventPlus &gi ); bool WasPressedRecently( GameController c, const GameButton button, const RageTimer &OldestTimeAllowed, InputEventPlus *pIEP = NULL ); const vector &GetQueue( GameController c ) const { return m_aQueue[c]; } void ClearQueue( GameController c ); protected: vector m_aQueue[NUM_GameController]; }; struct InputQueueCode { public: bool Load( RString sButtonsNames ); bool EnteredCode( GameController controller ) const; private: struct ButtonPress { ButtonPress() { m_bAllowIntermediatePresses = false; memset( m_InputTypes, 0, sizeof(m_InputTypes) ); m_InputTypes[IET_FIRST_PRESS] = true; } vector m_aButtonsToHold; vector m_aButtonsToNotHold; vector m_aButtonsToPress; bool m_InputTypes[NUM_InputEventType]; bool m_bAllowIntermediatePresses; }; vector m_aPresses; float m_fMaxSecondsBack; }; extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program #endif /* * (c) 2001-2007 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */