#include "global.h" #include "GhostArrowRow.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ArrowEffects.h" #include "NoteSkinManager.h" #include "GameState.h" #include "PrefsManager.h" #include "NoteFieldPositioning.h" GhostArrowRow::GhostArrowRow() { m_iNumCols = 0; } #include "RageLog.h" void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset ) { Unload(); m_PlayerNumber = pn; m_fYReverseOffsetPixels = fYReverseOffset; const Style* pStyle = GAMESTATE->GetCurrentStyle(); m_iNumCols = pStyle->m_iColsPerPlayer; // init arrows for( int c=0; cSetName( "GhostArrowDim" ); m_GhostBright[c]->SetName( "GhostArrowBright" ); m_HoldGhost[c]->SetName( "HoldGhostArrow" ); m_GhostDim[c]->Init( pn ); m_GhostBright[c]->Init( pn ); //m_HoldGhost[c]->Init( pn ); m_GhostDim[c]->Load( NoteSkin, Button, "tap explosion dim" ); m_GhostBright[c]->Load( NoteSkin, Button, "tap explosion bright" ); m_HoldGhost[c]->Load( NoteSkin, Button, "hold explosion" ); } } void GhostArrowRow::Unload() { for( int i = 0; i < m_iNumCols; ++i ) { delete m_GhostDim[i]; delete m_GhostBright[i]; delete m_HoldGhost[i]; } m_GhostDim.clear(); m_GhostBright.clear(); m_HoldGhost.clear(); m_iNumCols = 0; } void GhostArrowRow::Update( float fDeltaTime ) { for( int c=0; cUpdate( fDeltaTime ); m_GhostBright[c]->Update( fDeltaTime ); m_HoldGhost[c]->Update( fDeltaTime ); const float fX = ArrowGetXPos( m_PlayerNumber, c, 0 ); const float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels ); const float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 ); m_GhostDim[c]->SetX( fX ); m_GhostBright[c]->SetX( fX ); m_HoldGhost[c]->SetX( fX ); m_GhostDim[c]->SetY( fY ); m_GhostBright[c]->SetY( fY ); m_HoldGhost[c]->SetY( fY ); m_GhostDim[c]->SetZ( fZ ); m_GhostBright[c]->SetZ( fZ ); m_HoldGhost[c]->SetZ( fZ ); const float fZoom = ArrowGetZoom( m_PlayerNumber ); m_GhostDim[c]->SetZoom( fZoom ); m_GhostBright[c]->SetZoom( fZoom ); m_HoldGhost[c]->SetZoom( fZoom ); } } void GhostArrowRow::DrawPrimitives() { for( int c=0; cDraw(); m_GhostBright[c]->Draw(); m_HoldGhost[c]->Draw(); g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c); } } void GhostArrowRow::DidTapNote( int iCol, TapNoteScore score, bool bBright ) { ASSERT( iCol >= 0 && iCol < m_iNumCols ); if( bBright ) m_GhostBright[iCol]->Step( score ); else m_GhostDim[iCol]->Step( score ); } void GhostArrowRow::SetHoldIsActive( int iCol ) { ASSERT( iCol >= 0 && iCol < m_iNumCols ); m_HoldGhost[iCol]->SetHoldIsActive( true ); } void GhostArrowRow::CopyTweening( const GhostArrowRow &from ) { for( int c=0; cCopyTweening( *from.m_GhostDim[c] ); m_GhostBright[c]->CopyTweening( *from.m_GhostBright[c] ); m_HoldGhost[c]->CopyTweening( *from.m_HoldGhost[c] ); } ActorFrame::CopyTweening( from ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */