#ifndef NotesLoaderSM_H #define NotesLoaderSM_H #include "GameConstantsAndTypes.h" #include "BackgroundUtil.h" #include "MsdFile.h" // we require the struct from here. class Song; class Steps; class TimingData; /** * @brief The highest allowable speed before Warps come in. * * This was brought in from StepMania 4's recent betas. */ const float FAST_BPM_WARP = 9999999.f; /** @brief Reads a Song from an .SM file. */ namespace SMLoader { void LoadFromSMTokens( RString sStepsType, RString sDescription, RString sDifficulty, RString sMeter, RString sRadarValues, RString sNoteData, Steps &out ); bool LoadFromDir( const RString &sPath, Song &out ); void TidyUpData( Song &song, bool bFromCache ); bool LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache = false ); void GetApplicableFiles( const RString &sPath, vector &out ); bool LoadEditFromFile( RString sEditFilePath, ProfileSlot slot, bool bAddStepsToSong ); bool LoadEditFromBuffer( const RString &sBuffer, const RString &sEditFilePath, ProfileSlot slot ); bool LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath, ProfileSlot slot, bool bAddStepsToSong ); bool LoadFromBGChangesString( BackgroundChange &change, const RString &sBGChangeExpression ); bool ProcessBPMs( TimingData &, const RString ); void ProcessStops( TimingData &, const RString ); void ProcessDelays( TimingData &, const RString ); void ProcessTimeSignatures( TimingData &, const RString ); void ProcessTickcounts( TimingData &, const RString ); void ProcessBGChanges( Song &out, const RString &sValueName, const RString &sPath, const RString &sParam ); void ProcessAttacks( Song &out, MsdFile::value_t sParams ); void ProcessInstrumentTracks( Song &out, const RString &sParam ); } #endif /** * @file * @author Chris Danford, Glenn Maynard (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */