#include "stdafx.h" /* ----------------------------------------------------------------------------- File: Banner.h Desc: The song's banner displayed in SelectSong. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. ----------------------------------------------------------------------------- */ #include "RageUtil.h" #include "Banner.h" #include "PrefsManager.h" #include "SongManager.h" #include "RageBitmapTexture.h" #include "ThemeManager.h" Banner::Banner() { m_bScrolling = false; m_fPercentScrolling = 0; LoadFallback(); } bool Banner::Load( RageTextureID ID ) { // note that the defaults are changes for faster loading return CroppedSprite::Load( ID ); }; void Banner::Update( float fDeltaTime ) { CroppedSprite::Update( fDeltaTime ); if( m_bScrolling ) { m_fPercentScrolling += fDeltaTime/2; m_fPercentScrolling -= (int)m_fPercentScrolling; const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0); float fTexCoords[8] = { 0+m_fPercentScrolling, pTextureRect->bottom, // bottom left 0+m_fPercentScrolling, pTextureRect->top, // top left 1+m_fPercentScrolling, pTextureRect->bottom, // bottom right 1+m_fPercentScrolling, pTextureRect->top, // top right }; Sprite::SetCustomTextureCoords( fTexCoords ); } } void Banner::SetScrolling( bool bScroll, float Percent) { m_bScrolling = bScroll; m_fPercentScrolling = Percent; /* Set up the texture coord rects for the current state. */ Update(0); } void Banner::LoadFromSong( Song* pSong ) // NULL means no song { m_bScrolling = false; Sprite::TurnShadowOff(); if( pSong == NULL ) LoadFallback(); else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() ); else if( PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) Load( pSong->GetBackgroundPath() ); else LoadFallback(); } void Banner::LoadFromGroup( CString sGroupName ) { m_bScrolling = false; CString sGroupBannerPath = SONGMAN->GetGroupBannerPath( sGroupName ); if( sGroupName == "ALL MUSIC" ) Load( THEME->GetPathTo("Graphics","all music banner") ); else if( sGroupBannerPath != "" ) Load( sGroupBannerPath ); else LoadFallback(); } void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course { m_bScrolling = false; Sprite::TurnShadowOff(); if( pCourse == NULL ) LoadFallback(); else if( pCourse->m_sBannerPath != "" ) Load( pCourse->m_sBannerPath ); else LoadFallback(); } void Banner::LoadFallback() { Load( THEME->GetPathTo("Graphics","fallback banner") ); } void Banner::LoadRoulette() { RageTextureID ID(THEME->GetPathTo("Graphics","select music roulette banner")); ID.iMipMaps = 0; Load( ID ); m_bScrolling = true; }