/* RageSoundReader_Chain - Chain sounds together */ #ifndef RAGE_SOUND_READER_CHAIN #define RAGE_SOUND_READER_CHAIN #include "RageSoundReader.h" #include class RageSoundReader_Chain: public RageSoundReader { public: RageSoundReader_Chain(); ~RageSoundReader_Chain(); RageSoundReader_Chain *Copy() const; /* Set the preferred sample rate. This will only be used if the source sounds * use different sample rates. */ void SetPreferredSampleRate( int iSampleRate ) { m_iPreferredSampleRate = iSampleRate; } int LoadSound( RString sPath ); int LoadSound( RageSoundReader *pSound ); /* Add the given sound to play after fOffsetSecs seconds. Takes ownership * of pSound. */ void AddSound( int iIndex, float fOffsetSecs, float fPan ); /* Finish adding sounds. */ void Finish(); /* Return the number of added sounds. */ int GetNumSounds() const { return m_aSounds.size(); } int GetLength() const; int GetLength_Fast() const; int SetPosition( int iFrame ); int Read( float *pBuf, int iFrames ); int GetSampleRate() const { return m_iActualSampleRate; } unsigned GetNumChannels() const { return m_iChannels; } bool SetProperty( const RString &sProperty, float fValue ); int GetNextSourceFrame() const; float GetStreamToSourceRatio() const; RString GetError() const { return ""; } private: int GetSampleRateInternal() const; int m_iPreferredSampleRate; int m_iActualSampleRate; unsigned m_iChannels; map m_apNamedSounds; vector m_apLoadedSounds; struct Sound { int iIndex; // into m_apLoadedSounds int iOffsetMS; float fPan; RageSoundReader *pSound; // NULL if not activated int GetOffsetFrame( int iSampleRate ) const { return int( int64_t(iOffsetMS) * iSampleRate / 1000 ); } bool operator<( const Sound &rhs ) const { return iOffsetMS < rhs.iOffsetMS; } }; vector m_aSounds; /* Read state: */ int m_iCurrentFrame; unsigned m_iNextSound; vector m_apActiveSounds; void ActivateSound( Sound *s ); void ReleaseSound( Sound *s ); }; #endif /* * Copyright (c) 2004-2006 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */