/* Player - Accepts input, knocks down TapNotes that were stepped on, and keeps score for the player. */ #ifndef PLAYER_H #define PLAYER_H #include "PrefsManager.h" // for GameplayStatistics #include "Sprite.h" #include "BitmapText.h" #include "ActorFrame.h" #include "RandomSample.h" #include "Judgment.h" #include "HoldJudgment.h" #include "Combo.h" #include "NoteDataWithScoring.h" #include "ArrowBackdrop.h" #include "RageTimer.h" #include "ProTimingDisplay.h" #include "RageSound.h" #include "AttackDisplay.h" #include "NoteField.h" class ScoreDisplay; class LifeMeter; class CombinedLifeMeter; class ScoreKeeper; class Inventory; #define SAMPLE_COUNT 16 class PlayerMinus : public ActorFrame { public: PlayerMinus(); ~PlayerMinus(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void Load( PlayerNumber player_no, const NoteData& noteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScoreDisplay, ScoreDisplay* pSecondaryScoreDisplay, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper, NoteField* pNoteField ); void CrossedRow( int iNoteRow ); void CrossedMineRow( int iNoteRow ); void Step( int col, RageTimer tm ); void RandomizeNotes( int iNoteRow ); void FadeToFail(); int GetDancingCharacterState() const { return m_iDCState; }; void SetCharacterState(int iDCState) { m_iDCState = iDCState; }; void ApplyWaitingTransforms(); static float GetMaxStepDistanceSeconds(); NoteDataWithScoring m_NoteData; protected: void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat ); void OnRowCompletelyJudged( int iStepIndex ); void HandleTapRowScore( unsigned row ); void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore ); void HandleAutosync(float fNoteOffset); void DrawTapJudgments(); void DrawHoldJudgments(); int GetClosestNoteDirectional( int col, int iStartRow, int iMaxRowsAhead, bool bAllowGraded, bool bForward ) const; int GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fMaxBeatsBehind, bool bAllowGraded ) const; PlayerNumber m_PlayerNumber; float m_fNoteFieldHeight; float m_fOffset[SAMPLE_COUNT]; // for AutoSync int m_iOffsetSample; ArrowBackdrop m_ArrowBackdrop; NoteField* m_pNoteField; HoldJudgment m_HoldJudgment[MAX_NOTE_TRACKS]; Judgment m_Judgment; ProTimingDisplay m_ProTimingDisplay; Combo m_Combo; AttackDisplay m_AttackDisplay; int m_iDCState; LifeMeter* m_pLifeMeter; CombinedLifeMeter* m_pCombinedLifeMeter; ScoreDisplay* m_pScoreDisplay; ScoreDisplay* m_pSecondaryScoreDisplay; ScoreKeeper* m_pPrimaryScoreKeeper; ScoreKeeper* m_pSecondaryScoreKeeper; Inventory* m_pInventory; int m_iRowLastCrossed; int m_iMineRowLastCrossed; RageSound m_soundMine; RageSound m_soundAttackLaunch; RageSound m_soundAttackEnding; vector m_vKeysounds; }; class Player : public PlayerMinus { public: void Load( PlayerNumber player_no, const NoteData& noteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScoreDisplay, ScoreDisplay* pSecondaryScoreDisplay, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper ); protected: NoteField m_NoteField; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */