/** @brief Banner - The song/course's banner displayed in SelectMusic/Course. */ #ifndef BANNER_H #define BANNER_H #include "Sprite.h" #include "RageTextureID.h" #include "GameConstantsAndTypes.h" class Song; class Course; class Character; class UnlockEntry; /** @brief The characteristics of a Banner */ class Banner : public Sprite { public: Banner(); virtual ~Banner() { } virtual Banner *Copy() const; void Load( RageTextureID ID, bool bIsBanner ); virtual void Load( RageTextureID ID ) { Load( ID, true ); } void LoadFromCachedBanner( const RString &sPath ); virtual void Update( float fDeltaTime ); /** * @brief Attempt to load the banner from a song. * @param pSong the song in question. If NULL, there is no song. */ void LoadFromSong( Song* pSong ); void LoadMode(); void LoadFromSongGroup( RString sSongGroup ); void LoadFromCourse( const Course *pCourse ); void LoadCardFromCharacter( const Character *pCharacter ); void LoadIconFromCharacter( const Character *pCharacter ); void LoadBannerFromUnlockEntry( const UnlockEntry* pUE ); void LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE ); void LoadRoulette(); void LoadRandom(); void LoadFromSortOrder( SortOrder so ); void LoadFallback(); void LoadFallbackBG(); void LoadGroupFallback(); void LoadCourseFallback(); void LoadFallbackCharacterIcon(); void SetScrolling( bool bScroll, float Percent = 0 ); bool GetScrolling() const { return m_bScrolling; } float ScrollingPercent() const { return m_fPercentScrolling; } // Lua void PushSelf( lua_State *L ); protected: bool m_bScrolling; float m_fPercentScrolling; }; #endif /** * @file * @author Chris Danford (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */