#ifndef STEPS_H #define STEPS_H /* ----------------------------------------------------------------------------- Class: Steps Desc: Holds note information for a Song. A Song may have one or more Notess. A Steps can be played by one or more Styles. See StyleDef.h for more info on Styles. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameConstantsAndTypes.h" #include "PlayerNumber.h" #include "Grade.h" class NoteData; class Profile; class Steps { public: Steps(); ~Steps(); // initializers void AutogenFrom( const Steps *parent, StepsType ntTo ); void CopyFrom( Steps* pSource, StepsType ntTo ); void CreateBlank( StepsType ntTo ); void Compress() const; void Decompress() const; void DeAutogen(); /* If this Steps is autogenerated, make it a real Steps. */ // Use a special value of difficulty bool IsAnEdit() const { return m_Difficulty == DIFFICULTY_EDIT; } bool WasLoadedFromProfile() const { return m_LoadedFromProfile != PROFILE_SLOT_INVALID; } CString GetDescription() const { return Real()->m_sDescription; } Difficulty GetDifficulty() const { return Real()->m_Difficulty; } int GetMeter() const { return Real()->m_iMeter; } const RadarValues& GetRadarValues() const { return Real()->m_RadarValues; } void SetDescription(CString desc); void SetDifficulty(Difficulty d); void SetMeter(int meter); void SetRadarValue(int r, float val); bool IsAutogen() const; // Was created by autogen? float PredictMeter() const; StepsType m_StepsType; void GetNoteData( NoteData* pNoteDataOut ) const; void SetNoteData( const NoteData* pNewNoteData ); void SetSMNoteData( const CString ¬es_comp, const CString &attacks_comp ); void GetSMNoteData( CString ¬es_comp_out, CString &attacks_comp_out ) const; void TidyUpData(); protected: /* If this Steps is autogenerated, this will point to the autogen * source. If this is true, notes_comp will always be NULL. */ const Steps *parent; /* We can have one or both of these; if we have both, they're always identical. * Call Compress() to force us to only have notes_comp; otherwise, creation of * these is transparent. */ mutable NoteData *notes; struct CompressedNoteData { CString notes, attacks; }; mutable CompressedNoteData *notes_comp; const Steps *Real() const; /* These values are pulled from the autogen source first, if there is one. */ ProfileSlot m_LoadedFromProfile; // PROFILE_SLOT_INVALID if wasn't loaded from a profile CString m_sDescription; // Step author, edit name, or something meaningful Difficulty m_Difficulty; // difficulty classification int m_iMeter; // difficulty rating from MIN_METER to MAX_METER RadarValues m_RadarValues; }; bool CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes2); bool CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2); bool CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2); void SortNotesArrayByDifficulty( vector &arrayNotess ); bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2); void SortStepsByTypeAndDifficulty( vector &arraySongPointers ); void SortStepsPointerArrayByNumPlays( vector &vStepsPointers, ProfileSlot slot, bool bDescending ); void SortStepsPointerArrayByNumPlays( vector &vStepsPointers, const Profile* pProfile, bool bDescending ); #endif