/* ----------------------------------------------------------------------------- Class: ScreenSetTime Desc: Show coin drop stats. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "Sprite.h" #include "BitmapText.h" #include "PrefsManager.h" #include "InputMapper.h" #include "MenuElements.h" #include "RageInputDevice.h" class ScreenSetTime : public Screen { public: ScreenSetTime( CString sName ); virtual void Update( float fDelta ); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void MenuUp( PlayerNumber pn ); virtual void MenuDown( PlayerNumber pn ); virtual void MenuLeft( PlayerNumber pn ); virtual void MenuRight( PlayerNumber pn ); virtual void MenuStart( PlayerNumber pn ); virtual void MenuBack( PlayerNumber pn ); private: enum Selection { hour, minute, second, year, month, day, NUM_SELECTIONS } m_Selection; void ChangeSelection( int iDirection ); void ChangeValue( int iDirection ); BitmapText m_text[NUM_SELECTIONS]; BitmapText m_textDayOfWeek; MenuElements m_Menu; };