#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenEditMenu Desc: The main title screen and menu. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenEditMenu.h" #include "SongManager.h" #include "ScreenManager.h" #include "GameConstantsAndTypes.h" #include "RageUtil.h" #include "PrefsManager.h" #include "GameManager.h" #include "RageLog.h" #include "GameState.h" #include "RageSounds.h" #include "ThemeManager.h" #include "Steps.h" #include "song.h" // // Defines specific to ScreenEditMenu // #define EXPLANATION_X THEME->GetMetricF("ScreenEditMenu","ExplanationX") #define EXPLANATION_Y THEME->GetMetricF("ScreenEditMenu","ExplanationY") #define EXPLANATION_TEXT THEME->GetMetric("ScreenEditMenu","ExplanationText") #define HELP_TEXT THEME->GetMetric("ScreenEditMenu","HelpText") const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1); ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName ) { LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" ); // GAMESTATE->m_CurStyle = STYLE_INVALID; m_Selector.SetXY( 0, 0 ); // m_Selector.AllowNewNotes(); this->AddChild( &m_Selector ); m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") ); m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y ); m_textExplanation.SetText( EXPLANATION_TEXT ); m_textExplanation.SetZoom( 0.7f ); this->AddChild( &m_textExplanation ); this->SortByDrawOrder(); SOUND->PlayMusic( THEME->GetPathToS("ScreenEditMenu music") ); } ScreenEditMenu::~ScreenEditMenu() { LOG->Trace( "ScreenEditMenu::~ScreenEditMenu()" ); } void ScreenEditMenu::DrawPrimitives() { Screen::DrawPrimitives(); } void ScreenEditMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { LOG->Trace( "ScreenEditMenu::Input()" ); Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_RefreshSelector: m_Selector.RefreshNotes(); break; case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: SCREENMAN->SetNewScreen( "ScreenEdit" ); break; } } void ScreenEditMenu::MenuUp( PlayerNumber pn ) { m_Selector.Up(); } void ScreenEditMenu::MenuDown( PlayerNumber pn ) { m_Selector.Down(); } void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type ) { m_Selector.Left(); } void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type ) { m_Selector.Right(); } // helpers for MenuStart() below void DeleteCurNotes( void* pThrowAway ) { Song* pSong = GAMESTATE->m_pCurSong; Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1]; pSong->RemoveNotes( pNotesToDelete ); pSong->Save(); } void ScreenEditMenu::MenuStart( PlayerNumber pn ) { if( IsTransitioning() ) return; Song* pSong = m_Selector.GetSelectedSong(); StepsType nt = m_Selector.GetSelectedNotesType(); Difficulty dc = m_Selector.GetSelectedDifficulty(); Steps* pNotes = m_Selector.GetSelectedNotes(); // StepsType soureNT = m_Selector.GetSelectedSourceNotesType(); // Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty(); Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes(); EditMenu::Action action = m_Selector.GetSelectedAction(); GAMESTATE->m_pCurSong = pSong; GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( nt ); GAMESTATE->m_pCurNotes[PLAYER_1] = pNotes; // // handle error cases // if( !pSong->HasMusic() ) { SCREENMAN->Prompt( SM_None, "This song is missing a music file\nand cannot be edited" ); return; } switch( action ) { case EditMenu::ACTION_EDIT: // Prepare prepare for ScreenEdit ASSERT( pNotes ); SOUND->StopMusic(); SCREENMAN->PlayStartSound(); StartTransitioning( SM_GoToNextScreen ); break; case EditMenu::ACTION_DELETE: ASSERT( pNotes ); SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes ); m_Selector.RefreshNotes(); return; case EditMenu::ACTION_COPY: ASSERT( !pNotes ); ASSERT( pSourceNotes ); { // Yuck. Doing the memory allocation doesn't seem right since // Song allocates all of the other Steps. Steps* pNewNotes = new Steps; pNewNotes->CopyFrom( pSourceNotes, nt ); pNewNotes->SetDifficulty( dc ); pSong->AddNotes( pNewNotes ); SCREENMAN->SystemMessage( "Steps created from copy." ); SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") ); m_Selector.RefreshNotes(); pSong->Save(); } return; case EditMenu::ACTION_AUTOGEN: ASSERT( !pNotes ); ASSERT( pSourceNotes ); { // Yuck. Doing the memory allocation doesn't seem right since // Song allocates all of the other Steps. Steps* pNewNotes = new Steps; pNewNotes->AutogenFrom( pSourceNotes, nt ); pNewNotes->DeAutogen(); pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice pSong->AddNotes( pNewNotes ); SCREENMAN->SystemMessage( "Steps created from AutoGen." ); SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") ); m_Selector.RefreshNotes(); pSong->Save(); } return; case EditMenu::ACTION_BLANK: ASSERT( !pNotes ); { // Yuck. Doing the memory allocation doesn't seem right since // Song allocates all of the other Steps. Steps* pNewNotes = new Steps; pNewNotes->CreateBlank( nt ); pNewNotes->SetDifficulty( dc ); pNewNotes->SetMeter( 1 ); pSong->AddNotes( pNewNotes ); SCREENMAN->SystemMessage( "Blank Steps created." ); SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") ); m_Selector.RefreshNotes(); pSong->Save(); } return; default: ASSERT(0); } } void ScreenEditMenu::MenuBack( PlayerNumber pn ) { Back( SM_GoToPrevScreen ); SOUND->StopMusic(); }