/* * This file provides functions to create driver objects. */ #include "../stdafx.h" #include "../RageLog.h" #include "../RageUtil.h" #include "../PrefsManager.h" #include "arch.h" /* Load default drivers. */ #include "arch_default.h" /* Override them with arch-specific drivers, as available. */ #if defined(WIN32) #include "arch_Win32.h" #endif LoadingWindow *MakeLoadingWindow() { return new ARCH_LOADING_WINDOW; } ErrorDialog *MakeErrorDialog() { return new ARCH_ERROR_DIALOG; } ArchHooks *MakeArchHooks() { return new ARCH_HOOKS; } /* Err, this is ugly--breaks arch encapsulation. Hmm. */ RageSoundDriver *MakeRageSoundDriver(CString drivers) { CStringArray DriversToTry; split(drivers, ",", DriversToTry, true); CString Driver; RageSoundDriver *ret = NULL; for(unsigned i = 0; ret == NULL && i < DriversToTry.size(); ++i) { try { Driver = DriversToTry[i]; LOG->Trace("Initializing driver: %s", DriversToTry[i].GetString()); #if defined(WIN32) if(DriversToTry[i] == "DirectSound") ret = new RageSound_DSound; else if(DriversToTry[i] == "DirectSound-sw") ret = new RageSound_DSound_Software; else if(DriversToTry[i] == "WaveOut") ret = new RageSound_WaveOut; #else #warn No sound drivers defined! if(0) ; #endif else if(DriversToTry[i] == "Null") ret = new RageSound_Null; else LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].GetString()); } catch(const RageException &e) { LOG->Info("Couldn't load driver %s: %s", DriversToTry[i].GetString(), e.what()); } } if(ret) LOG->Info("Sound driver: %s", Driver.GetString()); return ret; } /* * Copyright (c) 2002 by the person(s) listed below. All rights reserved. * * Glenn Maynard */