#include "global.h" /* ----------------------------------------------------------------------------- File: ScreenTest.h Desc: Area for testing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford Glenn Maynard (OpenGL Code) Lance Gilbert (OpenGL/Usability Modifications) ----------------------------------------------------------------------------- */ #include "global.h" #include "ScreenTest.h" #include "ScreenSandbox.h" #include "ScreenTestSound.h" #include "ScreenTestFonts.h" #include "ScreenManager.h" ScreenTest::~ScreenTest() { delete current; } void ScreenTest::SetScreen(int num) { cur_screen = num; delete current; if(num > 2) num = 0; if(num == 0) current=new ScreenSandbox; else if(num == 1) current=new ScreenTestSound; else if(num == 2) current=new ScreenTestFonts; } ScreenTest::ScreenTest() : Screen("ScreenTest") { current = NULL; cur_screen = -1; SOUNDMAN->StopMusic(); SetScreen(0); } void ScreenTest::Update(float f) { current->Update(f); Screen::Update(f); } void ScreenTest::HandleScreenMessage( const ScreenMessage SM ) { current->HandleScreenMessage(SM); } void ScreenTest::Draw() { current->Draw(); } void ScreenTest::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if(DeviceI.device == DEVICE_KEYBOARD) { if(DeviceI.button >= SDLK_F9 && DeviceI.button <= SDLK_F12) { if( type != IET_FIRST_PRESS ) return; SetScreen(DeviceI.button - SDLK_F9); return; } if(DeviceI.button == SDLK_ESCAPE) { if( type != IET_FIRST_PRESS ) return; SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); return; } } current->Input( DeviceI, type, GameI, MenuI, StyleI ); }