#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenPrompt Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenPrompt.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "RageSoundManager.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ThemeManager.h" const float QUESTION_X = CENTER_X; const float QUESTION_Y = CENTER_Y - 60; const float PROMPT_X = CENTER_X; const float PROMPT_Y = CENTER_Y + 120; ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() ) : Screen("ScreenPrompt") { m_bIsTransparent = true; // draw screens below us m_SMSendWhenDone = SM_SendWhenDone; m_bYesNoPrompt = bYesNoPrompt; m_bAnswer = bDefaultAnswer; m_pOnYes = OnYes; m_pOnNo = OnNo; m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenPrompt background") ); this->AddChild( &m_Background ); m_textQuestion.LoadFromFont( THEME->GetPathToF("Common normal") ); m_textQuestion.SetText( sText ); m_textQuestion.SetXY( QUESTION_X, QUESTION_Y ); this->AddChild( &m_textQuestion ); m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) ); this->AddChild( &m_rectAnswerBox ); m_textAnswer[0].LoadFromFont( THEME->GetPathToF("_shared1") ); m_textAnswer[1].LoadFromFont( THEME->GetPathToF("_shared1") ); m_textAnswer[0].SetY( PROMPT_Y ); m_textAnswer[1].SetY( PROMPT_Y ); this->AddChild( &m_textAnswer[0] ); this->AddChild( &m_textAnswer[1] ); if( m_bYesNoPrompt ) { m_textAnswer[0].SetText( "NO" ); m_textAnswer[1].SetText( "YES" ); m_textAnswer[0].SetX( PROMPT_X+50 ); m_textAnswer[1].SetX( PROMPT_X-50 ); } else { m_textAnswer[0].SetText( "OK" ); m_textAnswer[0].SetX( PROMPT_X ); } m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() ); m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f ); m_rectAnswerBox.SetZoomY( 30 ); m_textAnswer[m_bAnswer].SetEffectGlowShift(); m_In.Load( THEME->GetPathToB("ScreenPrompt in") ); m_In.StartTransitioning(); this->AddChild( &m_In ); m_Out.Load( THEME->GetPathToB("ScreenPrompt out") ); this->AddChild( &m_Out ); } void ScreenPrompt::Update( float fDeltaTime ) { Screen::Update( fDeltaTime ); } void ScreenPrompt::DrawPrimitives() { Screen::DrawPrimitives(); } void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( m_In.IsTransitioning() || m_Out.IsTransitioning() ) return; if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS ) { switch( DeviceI.button ) { case SDLK_LEFT: this->MenuLeft( StyleI.player ); return; case SDLK_RIGHT: this->MenuRight( StyleI.player ); return; } } Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_DoneClosingWipingLeft: break; case SM_DoneClosingWipingRight: break; case SM_DoneOpeningWipingLeft: break; case SM_DoneOpeningWipingRight: SCREENMAN->PopTopScreen( m_SMSendWhenDone ); break; } } void ScreenPrompt::MenuLeft( PlayerNumber pn ) { if( !m_bYesNoPrompt ) return; MenuRight( pn ); } void ScreenPrompt::MenuRight( PlayerNumber pn ) { if( !m_bYesNoPrompt ) return; m_textAnswer[m_bAnswer].SetEffectNone(); m_bAnswer = !m_bAnswer; m_textAnswer[m_bAnswer].SetEffectGlowShift(); m_rectAnswerBox.StopTweening(); m_rectAnswerBox.BeginTweening( 0.2f ); m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() ); m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f ); SOUNDMAN->PlayOnce( THEME->GetPathToS("ScreenPrompt change") ); } void ScreenPrompt::MenuStart( PlayerNumber pn ) { m_Out.StartTransitioning( SM_DoneOpeningWipingRight ); m_textQuestion.BeginTweening( 0.2f ); m_textQuestion.SetDiffuse( RageColor(1,1,1,0) ); m_rectAnswerBox.BeginTweening( 0.2f ); m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) ); m_textAnswer[m_bAnswer].SetEffectNone(); m_textAnswer[0].BeginTweening( 0.2f ); m_textAnswer[0].SetDiffuse( RageColor(1,1,1,0) ); m_textAnswer[1].BeginTweening( 0.2f ); m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) ); SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") ); if( m_bAnswer ) { if( m_pOnYes ) m_pOnYes(); } else { if( m_pOnNo ) m_pOnNo(); } } void ScreenPrompt::MenuBack( PlayerNumber pn ) { }