#include "global.h" #include "RageSoundReader_Resample_Fast.h" RageSoundReader_Resample_Fast::RageSoundReader_Resample_Fast() { m_pSource = NULL; m_iInputRate = -1; m_iOutputRate = -1; m_iChannels = 2; Reset(); } void RageSoundReader_Resample_Fast::Reset() { m_bAtEof = false; memset( m_iPrevSample, 0, sizeof(m_iPrevSample) ); m_iPos = 0; m_OutBuf.clear(); } void RageSoundReader_Resample_Fast::Open( SoundReader *pSource ) { m_pSource = pSource; ASSERT(m_pSource); m_iInputRate = m_iOutputRate = m_pSource->GetSampleRate(); ASSERT( m_pSource->GetNumChannels() < MAX_CHANNELS ); m_iChannels = m_pSource->GetNumChannels(); } RageSoundReader_Resample_Fast::~RageSoundReader_Resample_Fast() { delete m_pSource; } void RageSoundReader_Resample_Fast::SetSampleRate( int iRate ) { m_iOutputRate = iRate; } int RageSoundReader_Resample_Fast::GetLength() const { return m_pSource->GetLength(); } int RageSoundReader_Resample_Fast::GetLength_Fast() const { return m_pSource->GetLength_Fast(); } int RageSoundReader_Resample_Fast::SetPosition_Accurate( int ms ) { Reset(); return m_pSource->SetPosition_Accurate(ms); } int RageSoundReader_Resample_Fast::SetPosition_Fast( int ms ) { Reset(); return m_pSource->SetPosition_Fast(ms); } static const int BUFSIZE = 1024*16; int RageSoundReader_Resample_Fast::Read( char *pBuf, unsigned iSize ) { int iBytesRead = 0; while( iSize ) { { ASSERT( (iSize % sizeof(int16_t)) == 0 ); /* If no data is available, and we're m_bAtEof, stop. */ if( m_OutBuf.size() == 0 && m_bAtEof ) break; /* Fill as much as we have. */ int iGot = min( m_OutBuf.size()*sizeof(int16_t), size_t(iSize) ); memcpy( pBuf, &m_OutBuf[0], iGot ); m_OutBuf.erase( m_OutBuf.begin(), m_OutBuf.begin() + iGot/sizeof(int16_t) ); pBuf += iGot; iSize -= iGot; iBytesRead += iGot; if( iGot ) continue; } { static char buf[BUFSIZE]; int iGot = m_pSource->Read( buf, sizeof(buf) ); if( iGot == -1 ) { SetError( m_pSource->GetError() ); return -1; } if( iGot == 0 ) { ASSERT( !m_bAtEof ); /* Write some silence to flush out the real data. If we don't have any sound, * don't do this, so seeking past end of file doesn't write silence. */ bool bNeedsFlush = false; for( int c = 0; c < m_iChannels; ++c ) if( m_iPrevSample[c] != 0 ) bNeedsFlush = true; if( bNeedsFlush ) { const int iSize = m_iChannels*16; int16_t *pData = new int16_t[iSize]; memset( pData, 0, iSize * sizeof(int16_t) ); WriteSamples( pData, iSize * sizeof(int16_t) ); delete[] pData; } m_bAtEof = true; } else WriteSamples( buf, iGot ); } } return iBytesRead; } SoundReader *RageSoundReader_Resample_Fast::Copy() const { SoundReader *pNewSource = m_pSource->Copy(); RageSoundReader_Resample_Fast *pRet = new RageSoundReader_Resample_Fast; pRet->Open( pNewSource ); pRet->SetSampleRate( m_iOutputRate ); return pRet; } /* Write data to be converted. */ void RageSoundReader_Resample_Fast::WriteSamples(const void *data_, int bytes) { ASSERT(!m_bAtEof); const int16_t *data = (const int16_t *) data_; const unsigned samples = bytes / sizeof(int16_t); const unsigned frames = samples / m_iChannels; if( m_iInputRate == m_iOutputRate ) { /* Optimization: */ m_OutBuf.insert(m_OutBuf.end(), data, data+samples); return; } /* Lerp. */ const int FIXED_SHIFT = 14; const int FIXED_ONE = 1<> FIXED_SHIFT); iSamplesOutput += m_iChannels; iPos += iInputSamplesPerOutputSample; } iPos -= FIXED_ONE; iPrevSample = pInBuf[iSamplesInput]; iSamplesInput += m_iChannels; } m_iPrevSample[c] = iPrevSample; if( c == m_iChannels-1 ) { iSize = iSamplesOutput; m_iPos = iPos; } } m_OutBuf.erase( m_OutBuf.begin()+iSize, m_OutBuf.end() ); } /* * Copyright (c) 2003-2006 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */