local gc = Var("GameCommand"); local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { GainFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconGainFocusCommand"); LoseFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconLoseFocusCommand"); LoadActor(THEME:GetPathG("_SelectIcon",gc:GetName() )) .. { DisabledCommand=function(self) self:diffuse(color("0.5,0.5,0.5,1")); end; EnabledCommand=function(self) self:diffuse(color("1,1,1,1")); end; }; }; return t