local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { InitCommand=function(self) self:Center(); end; Def.Quad { InitCommand=function(self) self:scaletoclipped(SCREEN_WIDTH, SCREEN_HEIGHT); end; OnCommand=function(self) self:diffuse(color("#00bfe8")); self:diffusetopedge(color("#009ad5")); end; }; }; return t