return Def.ActorFrame { Def.Quad{ InitCommand=function(self) self:FullScreen(); self:diffuse(color("1,0,0,0")); self:blend(Blend.Multiply); end; OnCommand=function(self) self:smooth(1); self:diffuse(color("0.75,0,0,0.75")); self:decelerate(2); self:diffuse(color("0,0,0,1")); end; }; };