/* HighScore - Player scoring data that persists between sessions. */ #ifndef HIGH_SCORE_H #define HIGH_SCORE_H #include "Grade.h" #include "GameConstantsAndTypes.h" #include "DateTime.h" #include "RageUtil_AutoPtr.h" class XNode; struct RadarValues; struct lua_State; struct HighScoreImpl; struct HighScore { HighScore(); RString GetName() const; Grade GetGrade() const; int GetScore() const; float GetPercentDP() const; float GetSurviveSeconds() const; float GetSurvivalSeconds() const; RString GetModifiers() const; DateTime GetDateTime() const; RString GetPlayerGuid() const; RString GetMachineGuid() const; int GetProductID() const; int GetTapNoteScore( TapNoteScore tns ) const; int GetHoldNoteScore( HoldNoteScore tns ) const; const RadarValues &GetRadarValues() const; float GetLifeRemainingSeconds() const; void SetName( const RString &sName ); void SetGrade( Grade g ); void SetScore( int iScore ); void SetPercentDP( float f ); void SetSurviveSeconds( float f ); void SetModifiers( RString s ); void SetDateTime( DateTime d ); void SetPlayerGuid( RString s ); void SetMachineGuid( RString s ); void SetProductID( int i ); void SetTapNoteScore( TapNoteScore tns, int i ); void SetHoldNoteScore( HoldNoteScore tns, int i ); void SetRadarValues( const RadarValues &rv ); void SetLifeRemainingSeconds( float f ); RString *GetNameMutable(); const RString *GetNameMutable() const { return const_cast (const_cast(this)->GetNameMutable()); } void Unset(); bool operator>=( const HighScore& other ) const; bool operator==( const HighScore& other ) const; XNode* CreateNode() const; void LoadFromNode( const XNode* pNode ); RString GetDisplayName() const; // Lua void PushSelf( lua_State *L ); private: HiddenPtr m_Impl; }; struct HighScoreList { public: HighScoreList() { iNumTimesPlayed = 0; } void Init(); int GetNumTimesPlayed() const { return iNumTimesPlayed; } DateTime GetLastPlayed() const { ASSERT( iNumTimesPlayed > 0 ); // don't call this unless the song has been played return dtLastPlayed; } const HighScore& GetTopScore() const; void AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine ); void IncrementPlayCount( DateTime dtLastPlayed ); void RemoveAllButOneOfEachName(); void ClampSize( bool bIsMachine ); XNode* CreateNode() const; void LoadFromNode( const XNode* pNode ); vector vHighScores; private: int iNumTimesPlayed; DateTime dtLastPlayed; // meaningless if iNumTimesPlayed == 0 }; struct Screenshot { RString sFileName; // no directory part - just the file name RString sMD5; // MD5 hash of the screenshot file HighScore highScore; XNode* CreateNode() const; void LoadFromNode( const XNode* pNode ); }; #endif /* * (c) 2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */