#include "global.h" #include "RoomWheel.h" #include "RageLog.h" #include "RageUtil.h" #include "ScreenTextEntry.h" #include "LocalizedString.h" #include "NetworkSyncManager.h" #include "ScreenManager.h" #include "ActorUtil.h" #include "LocalizedString.h" static LocalizedString EMPTY_STRING ( "RoomWheel", "Empty" ); AutoScreenMessage( SM_BackFromRoomName ); AutoScreenMessage( SM_RoomInfoRetract ); AutoScreenMessage( SM_RoomInfoDeploy ); RoomWheel::~RoomWheel() { FOREACH( WheelItemBaseData*, m_CurWheelItemData, i ) SAFE_DELETE( *i ); m_CurWheelItemData.clear(); } void RoomWheel::Load( RString sType ) { WheelBase::Load( sType ); m_offset = 0; LOG->Trace( "RoomWheel::Load('%s')", sType.c_str() ); AddPermanentItem( new RoomWheelItemData(TYPE_GENERIC, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) ); BuildWheelItemsData( m_CurWheelItemData ); RebuildWheelItems(); } WheelItemBase *RoomWheel::MakeItem() { return new RoomWheelItem; } RoomWheelItem::RoomWheelItem( RString sType ): WheelItemBase( sType ) { Load( sType ); } RoomWheelItem::RoomWheelItem( const RoomWheelItem &cpy ): WheelItemBase( cpy ), m_sprNormalPart( cpy.m_sprNormalPart ), m_sprColorPart( cpy.m_sprColorPart ), m_sprOverPart( cpy.m_sprOverPart ), m_text( cpy.m_text ), m_Desc( cpy.m_Desc ) { if( cpy.GetNumChildren() != 0 ) { this->AddChild( m_sprNormalPart ); this->AddChild( m_sprColorPart ); this->AddChild( m_sprOverPart ); this->AddChild( &m_text ); this->AddChild( &m_Desc ); } } void RoomWheelItem::Load( RString sType ) { // colorpart gets added first in MusicWheelItem, so follow that here. m_sprColorPart.Load( THEME->GetPathG(sType,"ColorPart") ); this->AddChild( m_sprColorPart ); m_sprNormalPart.Load( THEME->GetPathG(sType,"NormalPart") ); this->AddChild( m_sprNormalPart ); m_text.SetName( "Text" ); m_text.LoadFromFont( THEME->GetPathF(sType,"text") ); LOAD_ALL_COMMANDS_AND_SET_XY( m_text ); this->AddChild( &m_text ); m_Desc.SetName( "Description" ); m_Desc.LoadFromFont( THEME->GetPathF("RoomWheel","text") ); LOAD_ALL_COMMANDS_AND_SET_XY( m_Desc ); this->AddChild( &m_Desc ); m_sprOverPart.Load( THEME->GetPathG(sType,"OverPart") ); this->AddChild( m_sprOverPart ); } void RoomWheel::BuildWheelItemsData( vector &arrayWheelItemDatas ) { if( arrayWheelItemDatas.empty() ) arrayWheelItemDatas.push_back( new RoomWheelItemData(TYPE_GENERIC, EMPTY_STRING, "", RageColor(1,0,0,1)) ); } void RoomWheel::AddPermanentItem( RoomWheelItemData *itemdata ) { ++m_offset; AddItem( itemdata ); } void RoomWheel::AddItem( WheelItemBaseData *pItemData ) { m_CurWheelItemData.push_back( pItemData ); int iVisible = FirstVisibleIndex(); int iIndex = m_CurWheelItemData.size(); if( m_bEmpty ) { m_bEmpty = false; // Remove the - Empty - field when we add an object from an empty state. RemoveItem( 0 ); } // If the item was shown in the wheel, rebuild the wheel if( 0 <= iIndex - iVisible && iIndex - iVisible < NUM_WHEEL_ITEMS ) RebuildWheelItems(); } void RoomWheel::RemoveItem( int index ) { index += m_offset; if( m_bEmpty || index >= (int)m_CurWheelItemData.size() ) return; vector::iterator i = m_CurWheelItemData.begin(); i += index; // If this item's data happened to be last selected, make it NULL. if( m_LastSelection == *i ) m_LastSelection = NULL; SAFE_DELETE( *i ); m_CurWheelItemData.erase( i ); if( m_CurWheelItemData.size() < 1 ) { m_bEmpty = true; m_CurWheelItemData.push_back( new WheelItemBaseData(TYPE_GENERIC, "- EMPTY -", RageColor(1,0,0,1)) ); } RebuildWheelItems(); } static LocalizedString ENTER_ROOM_NAME( "RoomWheel", "Enter room name" ); bool RoomWheel::Select() { SCREENMAN->PostMessageToTopScreen( SM_RoomInfoRetract, 0 ); if( m_iSelection > 0 ) return WheelBase::Select(); if( m_iSelection == 0 ) { // Since this is not actually an option outside of this wheel, NULL is a good idea. m_LastSelection = NULL; ScreenTextEntry::TextEntry( SM_BackFromRoomName, ENTER_ROOM_NAME, "", 255 ); } return false; } void RoomWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pWID, int iIndex, bool bHasFocus, int iDrawIndex ) { WheelItemBase::LoadFromWheelItemData( pWID, iIndex, bHasFocus, iDrawIndex ); m_text.SetText( pWID->m_sText ); m_text.SetDiffuseColor( pWID->m_color ); const RoomWheelItemData *tmpdata = dynamic_cast( pWID ); WheelItemBase::LoadFromWheelItemData( pWID, iIndex, bHasFocus, iDrawIndex ); m_Desc.SetText( tmpdata->m_sDesc ); m_Desc.SetDiffuseColor( pWID->m_color ); m_sprColorPart->SetDiffuse( pWID->m_color ); } void RoomWheel::Move( int n ) { if( n == 0 && m_iSelection >= m_offset ) { const RoomWheelItemData* data = GetItem( m_iSelection-m_offset ); if( data != NULL ) SCREENMAN->PostMessageToTopScreen( SM_RoomInfoDeploy, 0 ); } else { SCREENMAN->PostMessageToTopScreen( SM_RoomInfoRetract, 0 ); } WheelBase::Move( n ); } unsigned int RoomWheel::GetNumItems() const { return m_CurWheelItemData.size() - m_offset; } /* * (c) 2004 Josh Allen * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */