#include "global.h" #include "GraphDisplay.h" #include "ThemeManager.h" #include "RageTextureManager.h" #include "RageDisplay.h" #include "RageUtil.h" #include "StageStats.h" #include "Foreach.h" #include "Song.h" //#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf") GraphDisplay::GraphDisplay() { m_pTexture = NULL; } void GraphDisplay::Load( const CString &TexturePath, float fInitialHeight, const CString &sJustBarelyPath ) { m_Position = 1; memset( m_CurValues, 0, sizeof(m_CurValues) ); memset( m_DestValues, 0, sizeof(m_DestValues) ); memset( m_LastValues, 0, sizeof(m_LastValues) ); Unload(); m_pTexture = TEXTUREMAN->LoadTexture( TexturePath ); m_size.x = (float) m_pTexture->GetSourceWidth(); m_size.y = (float) m_pTexture->GetSourceHeight(); for( int i = 0; i < VALUE_RESOLUTION; ++i ) m_CurValues[i] = fInitialHeight; UpdateVerts(); m_sprJustBarely.Load( sJustBarelyPath ); } void GraphDisplay::Unload() { if( m_pTexture != NULL ) TEXTUREMAN->UnloadTexture( m_pTexture ); m_pTexture = NULL; m_sprJustBarely.Unload(); FOREACH( AutoActor*, m_vpSongBoundaries, p ) SAFE_DELETE( *p ); m_vpSongBoundaries.clear(); ActorFrame::RemoveAllChildren(); } void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss, const CString &sSongBoundaryPath ) { float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds(); memcpy( m_LastValues, m_CurValues, sizeof(m_CurValues) ); m_Position = 0; pss.GetLifeRecord( m_DestValues, VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() ); for( unsigned i=0; ifirst; float fLife = i->second; if( fLife < fMinLifeSoFar ) { fMinLifeSoFar = fLife; fMinLifeSoFarAtSecond = fSec; } } if( fMinLifeSoFar < 0.1f ) { float fX = SCALE( fMinLifeSoFarAtSecond, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right ); fX = Quantize( fX, 1.0f ); m_sprJustBarely->SetXY( fX, 0 ); } else { m_sprJustBarely->SetHidden( true ); } this->AddChild( m_sprJustBarely ); } // // Show song boundaries // float fSec = 0; FOREACH_CONST( Song*, ss.vpPossibleSongs, song ) { if( song == ss.vpPossibleSongs.end()-1 ) continue; fSec += (*song)->GetStepsSeconds(); AutoActor *p = new AutoActor; m_vpSongBoundaries.push_back( p ); p->Load( sSongBoundaryPath ); float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right ); (*p)->SetX( fX ); this->AddChild( *p ); } } void GraphDisplay::UpdateVerts() { switch( m_HorizAlign ) { case align_left: m_quadVertices.left = 0; m_quadVertices.right = m_size.x; break; case align_center: m_quadVertices.left = -m_size.x/2; m_quadVertices.right = m_size.x/2; break; case align_right: m_quadVertices.left = -m_size.x; m_quadVertices.right = 0; break; default: ASSERT( false ); } switch( m_VertAlign ) { case align_top: m_quadVertices.top = 0; m_quadVertices.bottom = m_size.y; break; case align_middle: m_quadVertices.top = -m_size.y/2; m_quadVertices.bottom = m_size.y/2; break; case align_bottom: m_quadVertices.top = -m_size.y; m_quadVertices.bottom = 0; break; default: ASSERT(0); } int NumSlices = VALUE_RESOLUTION-1; for( int i = 0; i < 4*NumSlices; ++i ) Slices[i].c = RageColor(1,1,1,1); for( int i = 0; i < NumSlices; ++i ) { const float Left = SCALE( float(i), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right ); const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right ); const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top ); const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top ); Slices[i*4+0].p = RageVector3( Left, LeftTop, 0 ); // top left Slices[i*4+1].p = RageVector3( Left, m_quadVertices.bottom, 0 ); // bottom left Slices[i*4+2].p = RageVector3( Right, m_quadVertices.bottom, 0 ); // bottom right Slices[i*4+3].p = RageVector3( Right, RightTop, 0 ); // top right // Slices[i*4+0].c = RageColor(.2,.2,.2,1); // Slices[i*4+1].c = RageColor(1,1,1,1); // Slices[i*4+2].c = RageColor(1,1,1,1); // Slices[i*4+3].c = RageColor(.2,.2,.2,1); } const RectF *tex = m_pTexture->GetTextureCoordRect( 0 ); for( int i = 0; i < ARRAYSIZE(Slices); ++i ) { Slices[i].t = RageVector2( SCALE( Slices[i].p.x, m_quadVertices.left, m_quadVertices.right, tex->left, tex->right ), SCALE( Slices[i].p.y, m_quadVertices.top, m_quadVertices.bottom, tex->top, tex->bottom ) ); } } void GraphDisplay::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); if( m_Position == 1 ) return; m_Position = clamp( m_Position+fDeltaTime, 0, 1 ); for( int i = 0; i < VALUE_RESOLUTION; ++i ) m_CurValues[i] = m_DestValues[i]*m_Position + m_LastValues[i]*(1-m_Position); UpdateVerts(); } void GraphDisplay::DrawPrimitives() { Actor::SetGlobalRenderStates(); // set Actor-specified render states DISPLAY->ClearAllTextures(); DISPLAY->SetTexture( 0, m_pTexture ); // don't bother setting texture render states for a null texture //Actor::SetTextureRenderStates(); DISPLAY->DrawQuads( Slices, ARRAYSIZE(Slices) ); DISPLAY->SetTexture( 0, NULL ); ActorFrame::DrawPrimitives(); } /* * (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */