local t = Def.ActorFrame {}; if( not GAMESTATE:IsCourseMode() ) then t[#t+1] = Def.Actor{ JudgmentMessageCommand = function(self, params) Scoring[GetUserPref("UserPrefScoringMode")](params, STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) end; }; end; return t;