/* ----------------------------------------------------------------------------- Class: ScreenSelectCourse Desc: The screen in PLAY_MODE_ONI where you choose a Course. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "Sprite.h" #include "BitmapText.h" #include "RandomStream.h" #include "GameConstantsAndTypes.h" #include "MusicWheel.h" #include "CourseContentsFrame.h" #include "MenuElements.h" #include "FadingBanner.h" class ScreenSelectCourse : public Screen { public: ScreenSelectCourse(); virtual ~ScreenSelectCourse(); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); void TweenOnScreen(); void TweenOffScreen(); void MenuLeft( PlayerNumber p, const InputEventType type ); void MenuRight( PlayerNumber p, const InputEventType type ); void MenuStart( PlayerNumber p ); void MenuBack( PlayerNumber p ); protected: void AfterCourseChange(); MenuElements m_Menu; Sprite m_sprBannerFrame; FadingBanner m_Banner; BitmapText m_textNumStages; BitmapText m_textTime; CourseContentsFrame m_CourseContentsFrame; Sprite m_sprHighScoreFrame[NUM_PLAYERS]; ScoreDisplayNormal m_HighScore[NUM_PLAYERS]; MusicWheel m_MusicWheel; bool m_bMadeChoice; bool m_bGoToOptions; BitmapText m_textHoldForOptions; RandomSample m_soundSelect; RandomSample m_soundChangeNotes; };