#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenTextEntry Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenTextEntry.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "RageMusic.h" #include "ScreenTitleMenu.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" const float QUESTION_X = CENTER_X; const float QUESTION_Y = CENTER_Y - 60; const float ANSWER_X = CENTER_X; const float ANSWER_Y = CENTER_Y + 120; const float ANSWER_WIDTH = 440; const float ANSWER_HEIGHT = 30; ScreenTextEntry::ScreenTextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCancel)() ) { m_SMSendWhenDone = SM_SendWhenDone; m_pOnOK = OnOK; m_pOnCancel = OnCancel; m_sAnswer = sInitialAnswer; m_bCancelled = false; m_Fade.SetTransitionTime( 0.5f ); m_Fade.SetDiffuse( D3DXCOLOR(0,0,0,0.7f) ); m_Fade.SetOpened(); m_Fade.CloseWipingRight(); this->AddChild( &m_Fade ); m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textQuestion.SetText( sQuestion ); m_textQuestion.SetXY( QUESTION_X, QUESTION_Y ); this->AddChild( &m_textQuestion ); m_rectAnswerBox.SetDiffuse( D3DXCOLOR(0.5f,0.5f,1.0f,0.7f) ); this->AddChild( &m_rectAnswerBox ); m_rectAnswerBox.SetXY( ANSWER_X, ANSWER_Y ); m_rectAnswerBox.SetZoomX( ANSWER_WIDTH ); m_rectAnswerBox.SetZoomY( ANSWER_HEIGHT ); this->AddChild( &m_rectAnswerBox ); m_textAnswer.LoadFromFont( THEME->GetPathTo("Fonts","header1") ); m_textAnswer.LoadFromFont( THEME->GetPathTo("Fonts","header1") ); m_textAnswer.SetXY( ANSWER_X, ANSWER_Y ); m_textAnswer.SetText( m_sAnswer ); this->AddChild( &m_textAnswer ); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu prompt") ); } void ScreenTextEntry::Update( float fDeltaTime ) { Screen::Update( fDeltaTime ); } void ScreenTextEntry::DrawPrimitives() { Screen::DrawPrimitives(); } void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( m_Fade.IsOpening() ) return; if( type != IET_FIRST_PRESS ) return; switch( DeviceI.button ) { case DIK_ESCAPE: m_bCancelled = true; MenuStart(PLAYER_1); break; case DIK_RETURN: MenuStart(PLAYER_1); break; case DIK_BACK: m_sAnswer = m_sAnswer.Left( max(0,m_sAnswer.GetLength()-1) ); m_textAnswer.SetText( m_sAnswer ); break; default: char c; c = DeviceI.ToChar(); if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) || INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT))) { c = (char)toupper(c); } if( c != '\0' ) m_sAnswer += c; m_textAnswer.SetText( m_sAnswer ); break; } } void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_DoneClosingWipingLeft: break; case SM_DoneClosingWipingRight: break; case SM_DoneOpeningWipingLeft: break; case SM_DoneOpeningWipingRight: SCREENMAN->PopTopScreen( m_SMSendWhenDone ); break; } } void ScreenTextEntry::MenuLeft( PlayerNumber pn ) { } void ScreenTextEntry::MenuRight( PlayerNumber pn ) { } void ScreenTextEntry::MenuStart( PlayerNumber pn ) { m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight ); m_textQuestion.BeginTweening( 0.2f ); m_textQuestion.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) ); m_rectAnswerBox.BeginTweening( 0.2f ); m_rectAnswerBox.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) ); m_textAnswer.SetEffectNone(); m_textAnswer.BeginTweening( 0.2f ); m_textAnswer.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) ); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") ); if( m_bCancelled ) { if( m_pOnCancel ) m_pOnCancel(); } else { if( m_pOnOK ) m_pOnOK( m_sAnswer ); } } void ScreenTextEntry::MenuBack( PlayerNumber pn ) { m_bCancelled = true; MenuStart(pn); }