#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenCaution Desc: Screen that displays while resources are being loaded. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenCaution.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "AnnouncerManager.h" #include "GameState.h" #include "RageMusic.h" #define NEXT_SCREEN THEME->GetMetric("ScreenCaution","NextScreen") const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User-6); const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7); const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8); const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User-9); ScreenCaution::ScreenCaution() { GAMESTATE->m_bPlayersCanJoin = true; m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","caution") ); this->AddChild( &m_Background ); m_Wipe.OpenWipingRight( SM_DoneOpening ); this->AddChild( &m_Wipe ); m_FadeWipe.SetOpened(); this->AddChild( &m_FadeWipe ); this->SendScreenMessage( SM_StartClosing, 3 ); MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","caution music") ); } void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( m_Wipe.IsClosing() ) return; Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenCaution::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_StartClosing: if( !m_Wipe.IsClosing() ) m_Wipe.CloseWipingRight( SM_GoToNextScreen ); break; case SM_DoneOpening: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("caution") ); break; case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: SCREENMAN->SetNewScreen( NEXT_SCREEN ); break; } } void ScreenCaution::MenuStart( PlayerNumber pn ) { if( pn != PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] ) { GAMESTATE->m_bSideIsJoined[pn] = true; SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") ); SCREENMAN->RefreshCreditsMessages(); return; // don't fall though } if( !m_Wipe.IsOpening() && !m_Wipe.IsClosing() ) m_Wipe.CloseWipingRight( SM_GoToNextScreen ); } void ScreenCaution::MenuBack( PlayerNumber pn ) { if(m_FadeWipe.IsClosing()) return; this->ClearMessageQueue(); m_FadeWipe.CloseWipingLeft( SM_GoToPrevScreen ); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu back") ); }