#pragma once /* ----------------------------------------------------------------------------- Class: RandomSample Desc: Holds multiple sounds samples and can play a random sound easily. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "RageSound.h" #include "RageSoundSample.h" #include "RageUtil.h" class RandomSample { public: RandomSample(); ~RandomSample(); virtual bool Load( CString sFilePath ) { CString sDir, sFName, sExt; splitrelpath( sFilePath, sDir, sFName, sExt ); sExt.MakeLower(); if( sExt == "" ) return LoadSoundDir( sFilePath ); else return LoadSound( sFilePath ); }; void PlayRandom(); void Pause(); void Stop(); private: bool LoadSoundDir( CString sDir ); bool LoadSound( CString sSoundFilePath ); CArray m_pSamples; int m_iIndexLastPlayed; };