#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenSelectStyle Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenSelectStyle.h" #include "GameManager.h" #include "RageSounds.h" #include "ThemeManager.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "GameState.h" #include "AnnouncerManager.h" #include "ActorUtil.h" #define ICON_GAIN_FOCUS_COMMAND THEME->GetMetric ("ScreenSelectStyle","IconGainFocusCommand") #define ICON_LOSE_FOCUS_COMMAND THEME->GetMetric ("ScreenSelectStyle","IconLoseFocusCommand") #define DISABLED_COLOR THEME->GetMetricC("ScreenSelectStyle","DisabledColor") ScreenSelectStyle::ScreenSelectStyle() : ScreenSelect( "ScreenSelectStyle" ) { m_iSelection = 0; unsigned i; for( i=0; iGetPathToG(sIconElementName); m_textIcon[i].SetName( ssprintf("Icon%d",i+1) ); m_sprIcon[i].SetName( ssprintf("Icon%d",i+1) ); if( sIconPath.empty() ) // element doesn't exist { m_textIcon[i].LoadFromFont( THEME->GetPathToF("Common normal") ); m_textIcon[i].SetText( mc.name ); m_textIcon[i].SetZoom(0.5f); this->AddChild( &m_textIcon[i] ); } else { m_sprIcon[i].Load( sIconPath ); this->AddChild( &m_sprIcon[i] ); } // // Load Picture // CString sPictureElementName = ssprintf("ScreenSelectStyle picture %s", mc.name ); CString sPicturePath = THEME->GetPathToG(sPictureElementName); if( sPicturePath != "" ) { m_sprPicture[i].SetName( ssprintf("Picture") ); m_sprPicture[i].Load( sPicturePath ); m_sprPicture[i].SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprPicture[i] ); } // // Load info // CString sInfoElementName = ssprintf("ScreenSelectStyle info %s", mc.name ); CString sInfoPath = THEME->GetPathToG(sInfoElementName); if( sInfoPath != "" ) { m_sprInfo[i].SetName( ssprintf("Info") ); m_sprInfo[i].Load( sInfoPath ); m_sprInfo[i].SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprInfo[i] ); } } m_sprWarning.SetName( "Warning" ); m_sprWarning.Load( THEME->GetPathToG("ScreenSelectStyle warning") ); this->AddChild( &m_sprWarning ); m_sprExplanation.SetName( "Explanation" ); m_sprExplanation.Load( THEME->GetPathToG("ScreenSelectStyle explanation") ); this->AddChild( &m_sprExplanation ); // fix Z ordering of Picture and Info so that they draw on top for( i=0; im_aModeChoices.size(); i++ ) this->MoveToTail( &m_sprPicture[i] ); for( i=0; im_aModeChoices.size(); i++ ) this->MoveToTail( &m_sprInfo[i] ); this->UpdateSelectableChoices(); m_sprJointPremium.SetName( "JointPremium" ); if( PREFSMAN->m_bJointPremium ) { m_sprJointPremium.Load( THEME->GetPathToG("ScreenSelectStyle joint premium") ); this->AddChild( &m_sprJointPremium ); } m_soundChange.Load( THEME->GetPathToS("ScreenSelectStyle change") ); m_soundSelect.Load( THEME->GetPathToS("Common start") ); // // TweenOnScreen // for( i=0; i=0; i-- ) { if( GAMESTATE->IsPlayable(m_aModeChoices[i]) ) { iSwitchToIndex = i; break; } } if( iSwitchToIndex == -1 ) return; BeforeChange(); m_iSelection = iSwitchToIndex; m_soundChange.Play(); AfterChange(); } void ScreenSelectStyle::MenuRight( PlayerNumber pn ) { int iSwitchToIndex = -1; // -1 means none found for( unsigned i=m_iSelection+1; iIsPlayable(m_aModeChoices[i]) ) { iSwitchToIndex = i; break; } } if( iSwitchToIndex == -1 ) return; BeforeChange(); m_iSelection = iSwitchToIndex; m_soundChange.Play(); AfterChange(); } void ScreenSelectStyle::MenuStart( PlayerNumber pn ) { m_soundSelect.Play(); SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0 ); const ModeChoice& mc = m_aModeChoices[GetSelectionIndex(pn)]; SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectStyle comment %s",mc.name)) ); // // TweenOffScreen // unsigned i; /* Stop all tweens where they are, since we might have selected before * we finished tweening in. */ for( i=0; iStopTweening(); for( i=0; iIsPlayable(m_aModeChoices[i]) ) { m_sprIcon[i].SetDiffuse( RageColor(1,1,1,1) ); m_textIcon[i].SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) ); // gray so glow is visible } else { m_sprIcon[i].SetDiffuse( DISABLED_COLOR ); m_textIcon[i].SetDiffuse( DISABLED_COLOR ); } } // Select first enabled choie BeforeChange(); int iSwitchToStyleIndex = -1; // -1 means none found for( i=0; iIsPlayable(m_aModeChoices[i]) ) { iSwitchToStyleIndex = i; break; } } ASSERT( iSwitchToStyleIndex != -1 ); // no styles are enabled. We're stuck! This should never happen m_iSelection = iSwitchToStyleIndex; AfterChange(); } void ScreenSelectStyle::BeforeChange() { // dim/hide old selection m_sprIcon[m_iSelection].Command( ICON_LOSE_FOCUS_COMMAND ); m_textIcon[m_iSelection].Command( ICON_LOSE_FOCUS_COMMAND ); m_sprPicture[m_iSelection].StopTweening(); m_sprInfo[m_iSelection].StopTweening(); m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,0) ); m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,0) ); m_sprPicture[m_iSelection].SetGlow( RageColor(1,1,1,0) ); m_sprInfo[m_iSelection].SetGlow( RageColor(1,1,1,0) ); } void ScreenSelectStyle::AfterChange() { m_sprIcon[m_iSelection].Command( ICON_GAIN_FOCUS_COMMAND ); m_textIcon[m_iSelection].Command( ICON_GAIN_FOCUS_COMMAND ); m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,1) ); m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,1) ); m_sprPicture[m_iSelection].SetZoom( 1 ); m_sprInfo[m_iSelection].SetZoom( 1 ); SET_XY_AND_ON_COMMAND( m_sprPicture[m_iSelection] ); SET_XY_AND_ON_COMMAND( m_sprInfo[m_iSelection] ); }