#include "global.h" #include "DifficultyRating.h" #include "ThemeManager.h" #include "RageUtil.h" /**************************** DifficultyRating Desc: see header Copyright: Andrew Livy *****************************/ const int ORIENTATION_LEFT = 0; const int ORIENTATION_CENTER = 1; #define ELEMSPACING THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingSpacing") DifficultyRating::DifficultyRating() { iMaxElements=10; for(int i=0; iLoad( THEME->GetPathToG("Select Music DifficultyRatingIcon") ); m_apSprites.push_back( pNewSprite ); m_apSprites[i]->SetDiffuse( RageColor(1,1,1,0) ); } } DifficultyRating::~DifficultyRating() { } void DifficultyRating::DrawPrimitives() { for(int i=0; iDraw(); } } void DifficultyRating::SetDifficulty(int Difficulty) { iCurrentDifficulty = Difficulty; for(int i=0; iSetDiffuse( RageColor(1,1,1,1) ); } else { m_apSprites[i]->SetDiffuse( RageColor(1,1,1,0) ); } } } void DifficultyRating::SetOrientation(int Orientation) { if(Orientation == ORIENTATION_LEFT) { for(int i=0; iSetX(0 + (ELEMSPACING * i) ); } } else // central orientation { if(iCurrentDifficulty % 2 == 0) // even number? { //damn! in that case everything is to the side of the middle.... int incrementor=1; // start on one... 0 is reserved for 'central' (read odd number) float offset=0.5f; for(int i=0; iSetX(0 + offset); incrementor++; } else // - offset { m_apSprites[i]->SetX(0 - offset); offset += ELEMSPACING + 0.5f; // increase offset incrementor=1; } } } else { int incrementor=0; float offset=0; for(int i=0; iSetX(0); // set to the middle. offset=ELEMSPACING; incrementor++; } //the rest go either side.... else { if(incrementor == 1) // + offset { m_apSprites[i]->SetX(0+offset); incrementor++; } else // - offset { m_apSprites[i]->SetX(0-offset); offset += ELEMSPACING; // increase offset incrementor=1; } } } } } }