/* StageStats - Contains statistics for one stage of play - either one song, or a whole course. */ #ifndef StageStats_H #define StageStats_H #include "PlayerNumber.h" #include "PlayerStageStats.h" class Song; class Style; struct lua_State; class StageStats { public: StageStats(); void Init(); void AssertValid( PlayerNumber pn ) const; void AssertValid( MultiPlayer mp ) const; void AddStats( const StageStats& other ); // accumulate bool OnePassed() const; bool AllFailed() const; int GetAverageMeter( PlayerNumber pn ) const; Stage m_Stage; int m_iStageIndex; PlayMode m_playMode; const Style* m_pStyle; vector m_vpPlayedSongs; vector m_vpPossibleSongs; EarnedExtraStage m_EarnedExtraStage; bool m_bGaveUp; // exited gameplay by giving up bool m_bUsedAutoplay; // used autoplay at any point during gameplay // TODO: These are updated in ScreenGameplay::Update based on fDelta. // They should be made more accurate. float m_fGameplaySeconds; // how many seconds before gameplay ended. Updated by Gameplay, not scaled by music rate. float m_fStepsSeconds; // this is <= fGameplaySeconds unless the song has steps past the end float m_fMusicRate; // Total number of seconds between first beat and last beat for every song. float GetTotalPossibleStepsSeconds() const; PlayerStageStats m_player[NUM_PLAYERS]; PlayerStageStats m_multiPlayer[NUM_MultiPlayer]; void FinalizeScores( bool bSummary ); bool PlayerHasHighScore( PlayerNumber pn ) const; int GetMinimumMissCombo() const; // Lua void PushSelf( lua_State *L ); }; #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */