#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenLogo Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenLogo.h" #include "ThemeManager.h" #include "GameState.h" #include "GameDef.h" #include "RageLog.h" #include "SongManager.h" #define LOGO_X THEME->GetMetricF("ScreenLogo","LogoX") #define LOGO_Y THEME->GetMetricF("ScreenLogo","LogoY") #define VERSION_X THEME->GetMetricF("ScreenLogo","VersionX") #define VERSION_Y THEME->GetMetricF("ScreenLogo","VersionY") #define SONGS_X THEME->GetMetricF("ScreenLogo","SongsX") #define SONGS_Y THEME->GetMetricF("ScreenLogo","SongsY") ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo","logo") { m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("logo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) ); m_sprLogo.SetXY( LOGO_X, LOGO_Y ); m_sprLogo.SetGlow( RageColor(1,1,1,1) ); m_sprLogo.SetZoomY( 0 ); m_sprLogo.StopTweening(); m_sprLogo.BeginTweening( 0.5f ); // sleep m_sprLogo.BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END ); m_sprLogo.SetEffectGlowing(1, RageColor(1,1,1,0.1f), RageColor(1,1,1,0.3f) ); m_sprLogo.SetTweenZoom( 1 ); this->AddChild( &m_sprLogo ); m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textVersion.SetText( "v3.0 final" ); m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray m_textVersion.SetXY( VERSION_X, VERSION_Y ); m_textVersion.SetZoom( 0.5f ); m_textVersion.SetShadowLength( 2 ); this->AddChild( &m_textVersion ); m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textSongs.SetHorizAlign( Actor::align_left ); m_textSongs.SetText( ssprintf("%d songs in %d groups", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups()) ); m_textSongs.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray m_textSongs.SetXY( SONGS_X, SONGS_Y ); m_textSongs.SetZoom( 0.5f ); m_textSongs.SetShadowLength( 2 ); this->AddChild( &m_textSongs ); this->MoveToTail( &(ScreenAttract::m_Fade) ); // put it in the back so it covers up the stuff we just added }